kohlenklau Posted January 12, 2022 Author Share Posted January 12, 2022 Today I was going to play a test PBEM with the [tuffhaus] mod... Then my videocard decided to die. 7 years old GEFORCE GX 980 SC... 0 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted January 12, 2022 Share Posted January 12, 2022 4 minutes ago, kohlenklau said: Today I was going to play a test PBEM with the [tuffhaus] mod... Then my videocard decided to die. 7 years old GEFORCE GX 980 SC... Dang that's a bummer ... I wish you were just round the corner, I'd lend you my GPU as it's just sitting idle at the moment, no play cos of my squiffy eye situation ... I'll send you some good vibes instead ... 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted January 12, 2022 Author Share Posted January 12, 2022 1 minute ago, Lucky_Strike said: I'll send you some good vibes instead Thanks Mark! I feel better already. I now send some back to help your eye... 1 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted January 12, 2022 Author Share Posted January 12, 2022 NOTE TO MYSELF...SINCE I HAVE NO SECRETARY Finish the tuffhaus mdr modding in Blender, bring in the multistory stone cathedral as a government building and bring in a thatch roof Russian peasant house or 2 using barn mdrs. THEN mod/change a few of the mini icons for the map editor so it is easy/easier to see which ones are now stone and which are wooden. 0 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted January 13, 2022 Share Posted January 13, 2022 On 1/12/2022 at 1:19 AM, kohlenklau said: Thanks Mark! I feel better already. I now send some back to help your eye... The state of my vision through the day ... What about dressing up a pill box or bunker with a house? Or am I completely missing the point ... 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted January 13, 2022 Share Posted January 13, 2022 3 minutes ago, Lucky_Strike said: What about dressing up a pill box or bunker with a house? Or am I completely missing the point ... Just use the editor to put the bunker IN the house. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted January 13, 2022 Author Share Posted January 13, 2022 1 minute ago, Lucky_Strike said: What about dressing up a pill box or bunker with a house? Or am I completely missing the point ... I am always walking out like I am on thin ice but I know what you mean. THAT idea I have had before for CMFI Afrika mods. Like Tobruk? I want to try and re-MDR a bunker to be like something we'd see in that theater. I read a report that allied troops in the perimeter around Tobruk heard axis cement mixers! Like when those French castle guys hear the Trojan Rabbit being constructed? 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted January 13, 2022 Author Share Posted January 13, 2022 (edited) 3 minutes ago, Sgt.Squarehead said: Just use the editor to put the bunker IN the house I tried in a recent scenario "BARB Shklov <...something or other>" but the bunker would want to twist and turn between 3D previews! Maybe I needed a bigger building but the scenario didn't need/specify huge buildings I was thinking.... Edited January 13, 2022 by kohlenklau 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted January 13, 2022 Share Posted January 13, 2022 I managed to do it in CM:BN IIRC. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted January 13, 2022 Author Share Posted January 13, 2022 Please send the scenario 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted January 13, 2022 Share Posted January 13, 2022 Not a scenario, just another experiment.....Will have a look to see if I still have it, but frankly I doubt it. 0 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted January 14, 2022 Share Posted January 14, 2022 22 hours ago, kohlenklau said: THAT idea I have had before for CMFI Afrika mods. Like Tobruk? Ooh yes, we could certainly use some different looking bunkers and emplacements. No reason why we couldn't have them look however we want ... all sandbag construction, no roof, machine gun pit under a tank hulk ... of course they would still offer the same protection, or lack of, but aesthetically they might be more pleasing. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted January 14, 2022 Author Share Posted January 14, 2022 26 minutes ago, Lucky_Strike said: No reason why we couldn't have them look however we want Good idea! When you are back up to snuff can we work together to create a few? 0 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted January 15, 2022 Share Posted January 15, 2022 On 1/14/2022 at 2:03 AM, kohlenklau said: Good idea! When you are back up to snuff can we work together to create a few? Fo'sure ... goddamit took me six goes just to type that and get it right ... know how Nelson must have felt now ... 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted January 18, 2022 Author Share Posted January 18, 2022 (edited) I got motivated for a Blender recon mission ( I call them that). A quick load of some mdr files to dork around. I put one of my T-34 wrecks on a foxhole and twisted it and rotated it. Went in the game fine BUT I forgot foxhole show in groups of 4. Hahaha ha Looked like a weird "Kurskian carousel"...! So...nix that. A day later got curious and messed with a Russian bunker. Lowered it a meter. Maybe shove it under a tank? Looked ok but then the "crew" were having their heads up above the top lip. I might be able to change the crew z coordinate. Edited January 18, 2022 by kohlenklau 1 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted January 18, 2022 Author Share Posted January 18, 2022 @Heinrich505 and I are testing the tuffhaus mod. He has axis and the buildings. I will invite him for comment but it seems they are offering good protection like ASL stone houses. If it is a flop...oh well, I tried 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted January 19, 2022 Author Share Posted January 19, 2022 ok, the [tuffhaus] mod behaved real well, I like it! I will use it again for sure. I have a church that is a church, stone buttressed church 300 game code metadata physics but it shows as the 304 Russian turreted church renamed. building 304 was that same Russian turreted church taken into blender and the guys worked all night to remove the turrets. I did some new art for a variety of colors. Finally the 2 story church 308 church needs some new art but it will be a government building. The wooden buildings are the modulars. BELOW IS WHAT YOU SEE WITH THE MOD: BELOW IS WHAT IT REALLY IS WITHOUT THE MODTAG: 3 Quote Link to comment Share on other sites More sharing options...
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