Panzerblitz70 Posted July 6, 2021 Share Posted July 6, 2021 Hi all! Im playing the Red Hordes Scenario (just testing a few things out) as the Soviets and cannot access the Off Board 122mm Arty. I have clicked on every unit on the map (tanks and infantry) and on all of them the arty reads "Denied". I am still in the deployment phase and have even tried getting guys off the tanks to call it in. In the game manual, it simply states Denied is typically when the HQ is not high enough level (platoon guy trying to call in Regimental arty). Normally, I would have just assumed it was waiting for another higher level HQ person to show up but I played this same scenario as the Germans and the Soviets called that arty in on turn 1 so I know it has to be possible. What am I missing? Thanks! Curtis 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted July 6, 2021 Share Posted July 6, 2021 Hey Panzerblitz, you don't have any FO's and your Regt Commander doesn't show up for 15 minutes, so I assume that is the problem? Then again, you should be able to call in the set up phase, but I never do that, so I'm not sure..... 0 Quote Link to comment Share on other sites More sharing options...
Panzerblitz70 Posted July 6, 2021 Author Share Posted July 6, 2021 Thanks mj! I was thinking the same thing but how does the AI call it in on their first turn (if its playing the Soviets)? Maybe its a special AI thing? I'll keep playing to see if anything changes. Thanks! 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted July 6, 2021 Share Posted July 6, 2021 AI plans can be set to drop HE on first turn and beyond. When you are playing that side, you may have to wait for events, like reinforcements with proper cred. 0 Quote Link to comment Share on other sites More sharing options...
Panzerblitz70 Posted July 7, 2021 Author Share Posted July 7, 2021 Gotcha, makes sense. Thanks for the responses!! 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted July 7, 2021 Share Posted July 7, 2021 (edited) This did crop up many years back. The Regimental HQ is also denied access to the arty. My solution was to go into the Scenario Editor and add a FO for the Russians, then save the game under a new name. By co-incidence I'm actually playing it again currently. Edited July 7, 2021 by Warts 'n' all 0 Quote Link to comment Share on other sites More sharing options...
Panzerblitz70 Posted July 8, 2021 Author Share Posted July 8, 2021 Awesome! Good idea...will do for next time. Here is a follow up question for that scenario. SLIGHT SPOILER if you are going to play this scenario: I have looked in the editor and it reads that the Soviet off board arty (the 122s) are in reserve. For "Earliest Possible Arrival" it reads 3:00 (exact). Does that mean 3 hours into the scenario? All the other options read 5 Min or 20 Min and I have noticed that we are getting the reserves in after that amount of time. If its 3 hours into the scenario, Im not sure how that works since the scenario is only 1:20 long. Since the scenario is only 1:20 long does this mean that they wont get the arty? Just wanted to make sure I was reading that right. Thanks again!! 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted July 8, 2021 Share Posted July 8, 2021 That hack is used when you don’t want a unit to actually show up during the game but you need subordinate units which you can’t select in the editor without taking the higher HQ. Like when you want two platoons from the same company but don’t need/want the CO. So with this hack it will never show up until the scenario is over. Not sure why it would be applied to the arty if it’s not going to be used anyway?!?! 0 Quote Link to comment Share on other sites More sharing options...
Panzerblitz70 Posted July 8, 2021 Author Share Posted July 8, 2021 gotcha...makes sense (from a scenario editor standpoint...agree...not sure why they would do that for this scenario). So I am reading it right...3:00...means 3 hours after the start of the of the scenario, correct? Thanks again for all the answers! 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted July 9, 2021 Share Posted July 9, 2021 Yes, the reinforcement times begin counting from the start of the scenario. 0 Quote Link to comment Share on other sites More sharing options...
Vacillator Posted July 10, 2021 Share Posted July 10, 2021 On 7/6/2021 at 9:12 PM, mjkerner said: you should be able to call in the set up phase, but I never do that Sorry a bit late on this one, but this caught my eye as I sometimes feel rather inept on the artillery front. I also hardly ever call on setup, but I was thinking it was mainly forgetfulness on my part. Your comment seems to be more reasoned, so I imagine you wait to see what's going on before calling? An answer to that might be to call and then adjust, if you have the time to adjust? 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted July 10, 2021 Share Posted July 10, 2021 The answer has already been given above. The designer forgot to include an FO for the Russians. 0 Quote Link to comment Share on other sites More sharing options...
Vacillator Posted July 10, 2021 Share Posted July 10, 2021 14 minutes ago, Warts 'n' all said: The answer has already been given above. The designer forgot to include an FO for the Russians. I don't think it has. My question was about MJ saying he never sets up calls in the setup phase. 0 Quote Link to comment Share on other sites More sharing options...
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