chuckdyke Posted February 18, 2021 Author Share Posted February 18, 2021 1 minute ago, Sgt.Squarehead said: I wouldn't know of any way of doing that, there's no way to change the structure of Modular Buildings (other than some trickery with the roof) AFAIK.....Maybe @37mm would know a way. Most of the Independent Residential Buildings already have what I would think of as attics, rooms on the top floor with dormer windows. In which game do you have them? The ones I see have already two floors. I look for a single-story house with dormer windows. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 18, 2021 Share Posted February 18, 2021 Just now, chuckdyke said: I look for a single-story house with dormer windows. Those are available in CM:RT & CM:BS (as Independent Buildings) for sure.....Not 100% sure about CM:BN & CMFB as I don't do much with either game, but I'd certainly expect them to be in the latter. 1 Quote Link to comment Share on other sites More sharing options...
chuckdyke Posted February 18, 2021 Author Share Posted February 18, 2021 @Sgt.Squarehead found one. Just must make the street with the same houses. I managed to make a Town-Hall and Church too, Woud be nice if they permitted plug ins to customize it. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 18, 2021 Share Posted February 18, 2021 (edited) 7 hours ago, chuckdyke said: Woud be nice if they permitted plug ins to customize it. Suspect that's where mods come in....The H&E crew haven't looked at Independent Buildings yet as they are not present in CM:SF2, but once CM:CW is out I'm farly sure @37mm will be all over them like a rash! Edited February 18, 2021 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
chuckdyke Posted February 18, 2021 Author Share Posted February 18, 2021 1 hour ago, Sgt.Squarehead said: Suspect that's where mods come in....The H&E crew haven't looked at Independent Buildings yet as they are not present in CM:SF2, but once CM:CW is out I'm farly sure @37mm will be all over them like a rash! Good I would like to know what software is compatible. It doesn't need to be a top of the range CAD program. 0 Quote Link to comment Share on other sites More sharing options...
chuckdyke Posted February 26, 2021 Author Share Posted February 26, 2021 Here we play a short game 'De Hinderlaag' Reinforcing units just arrived and it is Klotzen und nicht Kleckern, as the Germans say. The Dutch Unit is 'De Limburgse Jagers'. We don't translate 'Jagers ' as Hunters but Light Infantry of Limburg Province. Role of the Sniper is spotting and if there is an opportunity, he can take it. It took this 'Sniper' 30 seconds to take out a crew with binoculars of the Syrian HMG. Snipers are attached to the HQ Unit. 0 Quote Link to comment Share on other sites More sharing options...
Blazing 88's Posted February 26, 2021 Share Posted February 26, 2021 On 2/18/2021 at 8:54 AM, chuckdyke said: Good I would like to know what software is compatible. It doesn't need to be a top of the range CAD program. Blender. It's free. https://www.blender.org/ I prefer 3ds Max myself. 1 Quote Link to comment Share on other sites More sharing options...
chuckdyke Posted February 26, 2021 Author Share Posted February 26, 2021 42 minutes ago, Blazing 88's said: Blender. It's free. https://www.blender.org/ I prefer 3ds Max myself. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.