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Close combat (or lack of it)

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Lots of comments here have referred to the fact that if you got into close combat and had run out of ammo, you'd just run away. The trouble is that, as far as I can tell, if they're in "good orde

I think many folks are too focused on how close combat can look cinematic. Combat Mission games look decent but they've not been competitively "good looking" for nearly 5 years, if not more. What they

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