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hummm patche 4, I need your opinion


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15 minutes ago, Bulletpoint said:

There is no "computer player". In a singleplayer scenario, you're playing against the human designer.

In terms of overall strategy that's true, but the pixeltruppen have rather good tactical AI that (in most cases) make them look like they are reacting or functioning like real folks.

AI is really, really hard to program.  It's the sort of stuff very large companies commit tens, probably hundreds of millions to develop and still can't get it right.  So, BF has done a good job - regardless of some of the issues mentioned.

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At this point I am quite baffled how this could get through the testing. This issue with troops charging towards enemies when evading is very obvious from simply just playing the game as you normally

Well I will be looking at the maps as well.  Terrain impacts the AI.  Elevation tiles do, too.  They can't be overlooked when evaluating a poor AI reaction when under fire.  An AI controlled unit seek

I am actually quite at loss on which version to play at this point for least broken gameplay. Previous version made singleplayer pretty much easymode, all you had to do was send a few rounds at the en

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