user1000 Posted December 23, 2018 Share Posted December 23, 2018 Guys, do you ever notice in some battles all your troops do is cower or run away and you spend the WHOLE clock time moving them back into the house or pushing delete to cancel the withdraw for the ENTIRE GAME? So guys the scale goes: typical elite crack veteran regular green conscript The green and conscript just cower and take pop shots or run into line of fire. These are way below human mindsets, I believe the game would be WAY better played if the scale via game designer shifts these closer up the scale to regular! Green and conscript are almost like drunks or animals running around (chickens) and no where near any human common sense even on that level. 0 Quote Link to comment Share on other sites More sharing options...
Bozowans Posted December 23, 2018 Share Posted December 23, 2018 They're going to patch this behavior at some point. No idea when though. In engine 4.0 they made it so troops break cover and run away when they take any kind of HE fire. It's really annoying sometimes. I can spend ages laying out a careful defensive plan, putting my guys in good keyhole positions and so on, but then the moment a stray mortar round lands nearby, my guys immediately abandon these carefully thought-out positions and start running around all over the place, giving their positions away, exposing themselves to more fire, and putting the entire defense at risk. It can be silly to watch. The safest place to be when there are shells flying about is lying down at the bottom of your holes, not running around dammit! I can see why they would add that in, as it makes sense that guys would get up and run for cover if they are caught out in the open in an artillery barrage. The problem is that they do it when they are in trenches and foxholes too. The game doesn't make any distinction between cover and no cover. I've been avoiding the WW2 games because of this. They seem to have fixed it in Shock Force 2, and I've been seeing infantry behave a lot more reasonably there. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted December 24, 2018 Share Posted December 24, 2018 Soon. soon. First they had to square away CMSF2 (where the problem has been fixed). Next comes patches to all the titles to keep the game engine current across the board. 0 Quote Link to comment Share on other sites More sharing options...
user1000 Posted January 3, 2019 Author Share Posted January 3, 2019 I only saw it in campaign mode. 0 Quote Link to comment Share on other sites More sharing options...
nik mond Posted January 6, 2019 Share Posted January 6, 2019 The exception to this is with broken troops in buildings I think. They tend to stay put and can manage to fire back. 0 Quote Link to comment Share on other sites More sharing options...
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