professionalXMAZ Posted December 21, 2018 Share Posted December 21, 2018 Tried and failed to set up a pair of SF2 PBEM quick battles, syria v syria meeting engagement, tiny/small, mixed forces (don't remember map first time). Try 1: set up 2 different games with the above settings and sent them to two different players. bug1: the map changed from the one I selected bug2: opposing players had most of their units disappear from force selection -> deployment. Try 2: same thing except the map stayed correct - the opposing forces AGAIN disappeared so they only have a handful of BTRs. map: desert crossroads I only have the base module. One opponent has expansions, one doesn't. This is on top of my game crashing almost every time I press 'suggest forces' for qb, regardless of settings. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 21, 2018 Share Posted December 21, 2018 1 minute ago, professionalXMAZ said: I only have the base module. One opponent has expansions, one doesn't. This I suspect is the root of the issue.....If they choose something from one of the modules that your install doesn't recognise things will probably not go well. 0 Quote Link to comment Share on other sites More sharing options...
IanL Posted December 21, 2018 Share Posted December 21, 2018 1 minute ago, Sgt.Squarehead said: This I suspect is the root of the issue.....If they choose something from one of the modules that your install doesn't recognise things will probably not go well. Actually that is supposed to work. The player with just the base module should be able to use base game factions and units and their opponent should be able to use what ever units they have access too. 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 21, 2018 Share Posted December 21, 2018 Oh.....Sounds like summat's a bit borked then. 0 Quote Link to comment Share on other sites More sharing options...
IanL Posted December 21, 2018 Share Posted December 21, 2018 It does. @professionalXMAZ can you and your opponents show screen shots of the QB params, each side's force selection and in game missing stuff? 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 21, 2018 Share Posted December 21, 2018 Can you merge threads Ian? Looks like it's a developing issue: Might be worth getting everyone on the same page so to speak. 0 Quote Link to comment Share on other sites More sharing options...
IanL Posted December 21, 2018 Share Posted December 21, 2018 I cannot do anything with threads. That issue is different than this one. The one in the linked thread has been logged. This changing maps dropping selected forces problem is different. It is very likely not the same problem and needs a separate report in the bug list. 0 Quote Link to comment Share on other sites More sharing options...
Rujasu Posted December 21, 2018 Share Posted December 21, 2018 (edited) 4 hours ago, IanL said: Actually that is supposed to work. The player with just the base module should be able to use base game factions and units and their opponent should be able to use what ever units they have access too. Either way, the disappearing units were a diminished Guards tank company both times, and I made sure they don't belong to an expansion. Sadly I didn't get screenshots of the setup from either attempt. Currently trying to see what happens if I make the initial file instead. Edit: Also made sure the tank company spawns as normal in a singleplayer QB. Edited December 21, 2018 by Rujasu 0 Quote Link to comment Share on other sites More sharing options...
IanL Posted December 21, 2018 Share Posted December 21, 2018 Just tried a PBEM vs myself and none of my guard tanks were missing. Let me know if you can get it too happen again. 0 Quote Link to comment Share on other sites More sharing options...
Rujasu Posted December 21, 2018 Share Posted December 21, 2018 Tried the same and everything worked fine. What I suspect is happening is that somehow XMAZ's install is corrupt. If the map changes between him saving the QB and me opening it, there's definitely bits in places they shouldn't be. The disappearance of the tank company also indicates to me that the data in the save file telling what units to load has gone bad. 0 Quote Link to comment Share on other sites More sharing options...
professionalXMAZ Posted January 8, 2019 Author Share Posted January 8, 2019 (edited) On 12/21/2018 at 4:52 PM, Rujasu said: Tried the same and everything worked fine. What I suspect is happening is that somehow XMAZ's install is corrupt. If the map changes between him saving the QB and me opening it, there's definitely bits in places they shouldn't be. The disappearance of the tank company also indicates to me that the data in the save file telling what units to load has gone bad. eyyy so the thing is I've reinstalled 3 times before rujasu recommended it and idk what the deal is. I'll work with rujasu to get screens of the setup and try to replicate it @IanL also rujasu tried creating a game after my reinstall and I wasn't able to join at all, said wrong module version (in red script, said it was X version, don't remember if it was NATO or marines) @Sgt.Squarehead as long as they're aware of the 'suggest forces' bug i'm fine Edited January 8, 2019 by professionalXMAZ editing what i said to make more clear... 0 Quote Link to comment Share on other sites More sharing options...
IanL Posted January 8, 2019 Share Posted January 8, 2019 Yes, the suggest forces bug has been reported. Bummer guys. Sending some screen shots of the steps you are taking and please clarify who has what modules's activated too please. Then some of us can try to replicate the issue. 0 Quote Link to comment Share on other sites More sharing options...
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