Titan Posted March 24, 2018 Share Posted March 24, 2018 Off board it I cant see how I can use smoke instead of HE, When ever I go to plot its just HE even though smoke is available. What am I missiong 0 Quote Link to comment Share on other sites More sharing options...
Heirloom_Tomato Posted March 24, 2018 Share Posted March 24, 2018 I will ask the dumb question but have you tried pressing alt-k to make sure smoke it turned on? 1 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted March 24, 2018 Share Posted March 24, 2018 Select the artillery unit you want, select the type of mission (point target, area target, line) and then you will be able to select Mission as Heavy, Medium, Light, Harass, Smoke. But only if the battery you selected has smoke ammunition. If, for whatever reason, it doesn't have any, you won't be able to fire smoke. 1 Quote Link to comment Share on other sites More sharing options...
c3k Posted March 24, 2018 Share Posted March 24, 2018 If that unit STARTED with Smoke (Say it had 100 HE and 12 Smoke) then there is a possibility that your HE mission used up the Smoke. Don't ask. Really. Sigh. Okay. The last 12 HE rounds will ALSO be the 12 Smoke rounds. The 100/12 round count is really "100 total, of with 88 must be HE and the last 12 will be either HE or Smoke, depending on the mission which gets to the 12 rounds". Why is it that way? Because that's the way artillery worked in the Dubba ya dubba ya The Big One. And the next one, too. Sigh. 0 Quote Link to comment Share on other sites More sharing options...
Titan Posted March 24, 2018 Author Share Posted March 24, 2018 Ahh get it, I must of missed it somewhere 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted March 25, 2018 Share Posted March 25, 2018 18 hours ago, c3k said: Because that's the way artillery worked in the Dubba ya dubba ya The Big One. So...smoke shells magically turned into HE after they left the tube but before they struck the target? Amazing! Michael 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted March 25, 2018 Share Posted March 25, 2018 4 hours ago, Michael Emrys said: So...smoke shells magically turned into HE after they left the tube but before they struck the target? Amazing! Michael EXACTLY!!! Yeah. 0 Quote Link to comment Share on other sites More sharing options...
Heirloom_Tomato Posted March 25, 2018 Share Posted March 25, 2018 (edited) 4 hours ago, Michael Emrys said: So...smoke shells magically turned into HE after they left the tube but before they struck the target? Amazing! Michael Think of it more like a supply management system. Each gun is allowed to shoot a maximum of 100 rounds each day. Of this 100 round limit, a maximum of 20 may be smoke. They can fire any combination requested as long as they don't exceed 20 smoke or 100 total shells. The ammo haulers made sure they had 120 total shells but somebody is getting latrine duty if 20 shells are not sitting beside the gun at the end of the day. The men under my command have long ago figured out this is just one of many wonky orders they will be expected to follow. Edited March 25, 2018 by Heirloom_Tomato Add more details 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted March 25, 2018 Share Posted March 25, 2018 Maybe a line of text in the manual would work wonders to clarify this to new players. I lost track of how many times I saw this question asked (and I also asked it myself, back in the day) 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted March 25, 2018 Share Posted March 25, 2018 I wouldn't mind smoke shells being fired when a battery runs out of HE if only they performed as smoke shells after striking. But their current behavior twists my sense of reality, and apparently a lot of newcomers too. Michael 0 Quote Link to comment Share on other sites More sharing options...
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