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The Cove - The Australian Profession of Arms


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4 hours ago, JonS said:

and by using time constraints (which some players then moan about anyway)

<Hand up> Guilty. :)

Time certainly should be a factor in determining victory but not such a hard factor that the whole battle ends because you're "five minutes late." See my wishlist/idea below to get around that issue. (Down the bottom).

 

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I wish every thread didn't devolve into how Glorious Ukraine is on the verge of driving all the way to Volgograd if only they would be let off the leash.

There are definitely some high granularity "sim" features I'd like to see (Russian and Ukrainian Technical Recce platoons having a function for one), and I would certainly like to see Probe missions focus on the conduct of recce, survey, route clearance or security but I'm happy overall with the direction the series has been taking.

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