A Canadian Cat Posted March 30, 2016 Share Posted March 30, 2016 (edited) Actually if a sound was played whenever you pressed that button we could hear the knights saying it. Niche with in the niche request there. Edited March 30, 2016 by IanL spelling 0 Quote Link to comment Share on other sites More sharing options...
Kinophile Posted March 30, 2016 Author Share Posted March 30, 2016 Feature creep, thy name is IanL 0 Quote Link to comment Share on other sites More sharing options...
Kinophile Posted April 7, 2016 Author Share Posted April 7, 2016 (edited) Glad to hear, @Grunt_GI ! Unfortunately I lost all my psd files in a forced OS reinstall! So now I'm just like you guys, working off the download. Like a peasant. :-P It's quite frustrating, as I had made some good headway on the vehicle and weapon silhouettes. Oh well. Ive hit over 30 downloads.... It would be good to get some feedback, likes/dislikes,, glitches...? Edited April 7, 2016 by kinophile 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted April 8, 2016 Share Posted April 8, 2016 Oh man I hate it when that happens. You would think with all the stuff we have each lost we would takes steps to never let that happen again. Source control - Git or SVN perhaps. Or just zip up directories and copy to drop box. 0 Quote Link to comment Share on other sites More sharing options...
Kinophile Posted May 6, 2016 Author Share Posted May 6, 2016 (edited) Finally free to start completing this. Initially I wanted to redo the entire library of vehicle and unit silhouettes, but that's a pretty massive undertaking. So instead I'm going to at least flip them all facing right, as well as the main loading splash screens. Found a quick and effective method. Expect an update in a few days. PS, IanL, I'm working on yet another revision of the pause/halt/flee commands! Still not happy.... Edited May 6, 2016 by kinophile 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted May 6, 2016 Share Posted May 6, 2016 5 minutes ago, kinophile said: PS, IanL, I'm working on yet another revision of the pause/halt/flee commands! Still not happy.... LOL perfectionist! 0 Quote Link to comment Share on other sites More sharing options...
Kinophile Posted May 11, 2016 Author Share Posted May 11, 2016 (edited) UPDATE 1.5 Flipped all vehicle and weapon portraits (& coloured UKR items yellow) Flipped the loading screen backgrounds Some general, front end UI screens are modified…(not complete) New loading bar Editor and menu UI given a modern feel This is it now, for a while (apart from the freakin' pause/flee/halt buttons!). Enjoy! Edited May 11, 2016 by kinophile 0 Quote Link to comment Share on other sites More sharing options...
Kinophile Posted May 12, 2016 Author Share Posted May 12, 2016 Any feedback? 0 Quote Link to comment Share on other sites More sharing options...
CMFDR Posted May 12, 2016 Share Posted May 12, 2016 Looking good so far. No infantry branch icon for Russia and Ukraine, right? "Flipped the loading screen backgrounds" What do you mean? (I could wrongly remember they were already right facing in your previous mod). More this weekend. 0 Quote Link to comment Share on other sites More sharing options...
Kinophile Posted May 12, 2016 Author Share Posted May 12, 2016 1 hour ago, CMFDR said: Looking good so far. No infantry branch icon for Russia and Ukraine, right? "Flipped the loading screen backgrounds" What do you mean? (I could wrongly remember they were already right facing in your previous mod). More this weekend. Thanks! The minimalist loading screens were flipped, yes. In this mod I've kept the original loading screens, and flipped them. For the future I'm going to build dramatic shots in-game and use as loading screens. 0 Quote Link to comment Share on other sites More sharing options...
grunt_GI Posted May 15, 2016 Share Posted May 15, 2016 (edited) Would love to give this a spin, but when I did a download, I also did a quick check and noticed there are still some .psd files in there...that caused ALL sorts of problems for me last time, as you know, so any chance you could double check and replace all the .psd files with .bmp... I really like this UI and would love to have the latest version. Oh, and I still like the text buttons... Cheers and thanks, Edited May 15, 2016 by grunt_GI 0 Quote Link to comment Share on other sites More sharing options...
Kinophile Posted May 15, 2016 Author Share Posted May 15, 2016 Drat, I'll double check and clean out. But surely you can still use the mod, just do a search for .PSD and delete all instances. 0 Quote Link to comment Share on other sites More sharing options...
grunt_GI Posted May 15, 2016 Share Posted May 15, 2016 Well, I don't want to delete anything..that would take away the goodness. No worries I am using you 1.02 mod just fine for now. I can wait, it appears there are other things you're still optimizing. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted May 22, 2016 Share Posted May 22, 2016 Looks like you did a lot of work kinophile. Am curious why you didn't add range and caliber information for the small arms. I have always found that info to be very useful. 0 Quote Link to comment Share on other sites More sharing options...
Kinophile Posted May 26, 2016 Author Share Posted May 26, 2016 On 22/05/2016 at 11:32 AM, Erwin said: Looks like you did a lot of work kinophile. Am curious why you didn't add range and caliber information for the small arms. I have always found that info to be very useful. I'm not sure I understand. You mean on the weapon silhouette image itself? 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted May 27, 2016 Share Posted May 27, 2016 Yes. Someone else did mods for that for all the other CM2 titles. Having that info to hand has always been very useful re small arms: what ammo one needs and what the ideal ranges of weapons are. 0 Quote Link to comment Share on other sites More sharing options...
Kinophile Posted May 28, 2016 Author Share Posted May 28, 2016 (edited) CMBS already does, for the support weapons at least. Do you really need ranges for personal weapons/rifles? It's a given that effective in-game is 400-600 for rifles, about 50max for pistols... Edited May 28, 2016 by kinophile 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted May 28, 2016 Share Posted May 28, 2016 (edited) I was thinking more of the personal weapons of a squad (the grey icons in the above image). All the WW2 titles except CMFB and also CMSF and CMA have mods available that gives the cal and range. The effective ranges of those weapons can vary quite a lot. Also, it's good to have immediate info re what cal ammo each weapon uses. Without that info it's easy to ACQUIRE the wrong ammo. (Yes that is more of a problem in CMSF and CMA where the Russians in particular used two types of 7.62mm ammo.) Your mod looks good btw. Looking forward to it. Edited May 28, 2016 by Erwin 0 Quote Link to comment Share on other sites More sharing options...
Kinophile Posted May 28, 2016 Author Share Posted May 28, 2016 Ah ok. yeeeeaaaahhhhh that's a bit of a long shot. I am a fan of max info but that's a bit labor intensive, for now. And thank you Updated to 1.5.1 now! UPDATE 1.5.1 Removed the modified briefing screen (not ready yet) New Command Interrupt buttons.. using WAIT/STOP/FLEE text. Yet..still not happy... Editor menu/panel buttons completed. The individual icons for various map elemnts are a giant job for some other day... Support Fires panels adjusted further. The pop-up panel needs some work still. All .psd files deleted this time! @grunt_GI 0 Quote Link to comment Share on other sites More sharing options...
grunt_GI Posted May 28, 2016 Share Posted May 28, 2016 11 hours ago, kinophile said: Ah ok. yeeeeaaaahhhhh that's a bit of a long shot. I am a fan of max info but that's a bit labor intensive, for now. And thank you Updated to 1.5.1 now! UPDATE 1.5.1 Removed the modified briefing screen (not ready yet) New Command Interrupt buttons.. using WAIT/STOP/FLEE text. Yet..still not happy... Editor menu/panel buttons completed. The individual icons for various map elemnts are a giant job for some other day... Support Fires panels adjusted further. The pop-up panel needs some work still. All .psd files deleted this time! @grunt_GI Excellent...can't wait to give it a spin....thanks for this... 0 Quote Link to comment Share on other sites More sharing options...
Kinophile Posted May 29, 2016 Author Share Posted May 29, 2016 UPDATE 1.5.2 New Interrupt Command buttons - shape based! Slightly better. But still... 0 Quote Link to comment Share on other sites More sharing options...
Kinophile Posted May 30, 2016 Author Share Posted May 30, 2016 Screen: 0 Quote Link to comment Share on other sites More sharing options...
CMFDR Posted May 30, 2016 Share Posted May 30, 2016 Neat! Ok, nitpicking here, could the STOP text be white, Pause in blue and Evade in red? Please? KUTGJ Kino, I really the modern feeling it gives. 0 Quote Link to comment Share on other sites More sharing options...
Kinophile Posted May 30, 2016 Author Share Posted May 30, 2016 It's a tricky one - I've been going for a homogeneous feel, so I'm leery of mixing things up too much. I, personally, prefer to adjust/differentiate using the button shapes and background, while leaving the text uniform. But feel free to mod it in Photoshop. I could pass you the .psd file if you want. 0 Quote Link to comment Share on other sites More sharing options...
grunt_GI Posted June 4, 2016 Share Posted June 4, 2016 Ok, finally got a chance to give this a spin...really gorgeous...if that's the right word to use ...I actually like the buttons...nicely done, I know that was a pain to play around with...of course my old eyes love the white text more than the black text but not a huge deal...I do love the ranges for the crew served weapons...not sure how much use I will get out of it..but HEY, at least the info is there for me....I particularly like the text color differentiation for the DEPLOY WEAPON button...that is always a sticky point for me to know whether I selected that or not. Although I am a HUGE fan of JuJus UI for the WW2 titles...this is very modern and clean and goes nicely with CMBS.... Thanks very much for your effort on this...I know sometimes us players are a picky and needy bunch.... Cheers. 0 Quote Link to comment Share on other sites More sharing options...
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