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New to the forums and the games! Generally enthused!


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Hello all, 

New to the games, and more importantly new to the forum.  So hello hello, nice to make all of your acquaintances.  Now on to the gushing praise I have for this wonderful hidden little gem of a beauty(see how many adjectives I have for CM!).  Where do I begin, the whole series, from what I have seen and not played so far, only dipping into CMBN for now, but gosh golly gee willickers, boy is it great.  Now on to some general ideas, thoughts, questions for all you seasoned vets.   One idea I had very early was what if all/most/some riflemen could actually drop their packs to gain a little mobility.   I am sure you have all heard it before, but the way they run slower through certain terrain is a bit funky at first, but I totally get the use of that feature to simulate the speed at which they can run/walk/jog/crawl across different types.  What if a few more simple real life-ish features such as this one could be added?  Like for example, a way to order soldiers to commandeer weapons, scavenge for ammo...kinda like the way you can order engineers to mark mines.   Maybe it could only be initiated by the platoons HQ or something, you know because the chain of command would usually be the ones keeping everyone together and prepped for the next engagement while moving forward.  Now these are not just ideas, but more like questions...because I am sure that I am yet to figure out all the little hidden things about this game that aren't really spelled out in the manual.  

I am only just now working my way up to some bigger battles to see if my pc can even handle it yet alone my own brain.  Played a few of the small and tiny battles, and I am now trying my hand at the apparently infamous Courage and Fortitude, and found out I apparently have NEITHER when it comes to loosing my men.   Probably wouldn't have made a very good commander!  But I am trying and learning and just taking it all in nice and slow.  Any thoughts?  Ideas that you may have?  Strategies for learning this incredibly deep game?  Thanks and glad to be here!  

 

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The armchair videos are great. Here is a link to the first one.  https://www.youtube.com/watch?v=OZ6dDlqye9Q

If you have done any reading here on the forums you will probably have come across an AAR or two by a guy named Bil Hardenberger. He has a blog you should check out.  http://battledrill.blogspot.ca/  

Welcome to the forum and enjoy your new addiction!

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Got it.  In fact I have been re-watching all the armchair generals now, taking it all in again, considering taking notes and using a notepad when I play to keep track of key terrain and approaches and just have a way to remind myself to go through the key principles when I play.  That last site from Bud Backer is nice too, should be helpful.  And Heirloom, yes I have seen Bil Hardernbergers blog too and that has been very helpful as well, and I have gone thru a couple of his AAR's as well.  Very complicated but engrossing.  

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I'm a CM enthusiast rather than a veteran/expert, but what I'd suggest is learn the mechanics of the game and then explore the tactical techniques.  Personally, I get my kicks out of these games by trying to use my own learned/intuitive abilities to solve the problems.

What CM does really well is allow you to do this - once you've learned how the interface and orders and so on work.

What I'm suggesting won't lead to you "winning" scenarios straight away, but I think it's more interesting to try, and, perhaps, fail, and to  learn from that experience, rather than follows others' methods.

It's just a thought really, akin to a sort of dead-is-dead or role-play approach to being a WW2 commander, rather than treating it as a game to be beaten.

BTW, your avatar - is that taken from the cover of an edition of The Naked and the Dead?

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