Col Deadmarsh Posted October 31, 2015 Share Posted October 31, 2015 I'm in the set up stage of a game with some barbed wire, but can seem to rotate it. It seems like there should be a way to do this but I don't see any controls for it.Am I stuck with the direction it's been set at? 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted October 31, 2015 Share Posted October 31, 2015 No, thankfully you're not stuck, Colonel, you rotate them by using a second one placed near the first. you have to experiment, but they will re-orient depending on where you place the second (and subsequesnt ones) in proximity to the first one. 0 Quote Link to comment Share on other sites More sharing options...
Col Deadmarsh Posted October 31, 2015 Author Share Posted October 31, 2015 Ok, I've managed to move and rotate a few of them. However, there seems to be some that don't move at all. In fact, they aren't even in a painted set up zone. Does this mean they're immovable? 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted October 31, 2015 Share Posted October 31, 2015 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted October 31, 2015 Share Posted October 31, 2015 (edited) Yes, that is correct. Outside SUZ means you cannot change their location.Ok, I've managed to move and rotate a few of them. However, there seems to be some that don't move at all. In fact, they aren't even in a painted set up zone. Does this mean they're immovable? Edited October 31, 2015 by kohlenklau 0 Quote Link to comment Share on other sites More sharing options...
womble Posted October 31, 2015 Share Posted October 31, 2015 Yes, that is correct. Outside SUZ means you cannot change their location.This is the case with all fortifications except TRPs, which can be freely moved during the setup phase. 0 Quote Link to comment Share on other sites More sharing options...
Los Posted October 31, 2015 Share Posted October 31, 2015 (edited) I find it best to stick a fork in one eye before messing with barb wire emplacement, this way the annoyance you experience trying to rotate the things doesn't seem as powerful compared to the pain of a bleeding eye. Edited October 31, 2015 by Los 0 Quote Link to comment Share on other sites More sharing options...
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