weapon2010 Posted July 27, 2015 Share Posted July 27, 2015 This is the training mission Roadblock in CMBN, I put all the germans on hide, then I goto the American 1st turn and observe german sound contacts What are the Americans heering?, all of the germans are hiding. Why are there any sound contacts at all visible? How does the ai select which units are making sound?vs which ones are not? http://i57.tinypic.com/11smhs2.jpg[/img] 0 Quote Link to comment Share on other sites More sharing options...
weapon2010 Posted July 27, 2015 Author Share Posted July 27, 2015 0 Quote Link to comment Share on other sites More sharing options...
weapon2010 Posted July 27, 2015 Author Share Posted July 27, 2015 0 Quote Link to comment Share on other sites More sharing options...
weapon2010 Posted July 27, 2015 Author Share Posted July 27, 2015 sorry, just messing around with an image hoster 0 Quote Link to comment Share on other sites More sharing options...
weapon2010 Posted July 27, 2015 Author Share Posted July 27, 2015 0 Quote Link to comment Share on other sites More sharing options...
Pete Wenman Posted July 27, 2015 Share Posted July 27, 2015 The Allied player has 20% pre intel at game start so I assume this is what you are seeing. P 0 Quote Link to comment Share on other sites More sharing options...
weapon2010 Posted July 27, 2015 Author Share Posted July 27, 2015 now the germans get no sound contacts at all from anything , including the running tanks, I don't understand this 0 Quote Link to comment Share on other sites More sharing options...
weapon2010 Posted July 27, 2015 Author Share Posted July 27, 2015 pete, where are you getting that from, I just went into the scenario editor,data,eraly intel is set to nether,intel strength is set to no intel 0 Quote Link to comment Share on other sites More sharing options...
Pete Wenman Posted July 27, 2015 Share Posted July 27, 2015 Well in mine it shows as Allied 20% P 0 Quote Link to comment Share on other sites More sharing options...
weapon2010 Posted July 27, 2015 Author Share Posted July 27, 2015 pete, ok, you were right , when I logged back into the game it went to 20%, then I edited it to zero and saw no sound contacts, and then edited to 70% and saw a ton so the question remains, are the sound contacts actually based on sound or suspected enemy positions based on intel, I would make sense that they would try to keep quiet as much as possible if not silent 0 Quote Link to comment Share on other sites More sharing options...
Pete Wenman Posted July 27, 2015 Share Posted July 27, 2015 (edited) Pre-intel are not sound contacts. They reflect gathered intelligence - recce patrol sightings, aerial recce, etc set by the scenario designer. If pre- intel is zero as you stated you are unlikely to get sound contacts at game start. P Edited July 27, 2015 by Pete Wenman 0 Quote Link to comment Share on other sites More sharing options...
IanL Posted July 27, 2015 Share Posted July 27, 2015 The other thing to remember is that those '?' icons are not strictly speaking sound contacts. They are unidentified contacts. They could be sound, glimpses of moment, early intel or markers for previously spotted enemy. See "Floating Icons" pp 39 in CM Engine Manual v3.00. 0 Quote Link to comment Share on other sites More sharing options...
IanL Posted July 27, 2015 Share Posted July 27, 2015 now the germans get no sound contacts at all from anything , including the running tanks, I don't understand this They will. One thing infantry are good at is hearing the tanks coming. 0 Quote Link to comment Share on other sites More sharing options...
weapon2010 Posted July 27, 2015 Author Share Posted July 27, 2015 you went "manual" on me?, thanks for the feedback guys, cleared it up 0 Quote Link to comment Share on other sites More sharing options...
IanL Posted July 27, 2015 Share Posted July 27, 2015 LOL yeah I did that twice today - so not just you 0 Quote Link to comment Share on other sites More sharing options...
Pak40 Posted July 28, 2015 Share Posted July 28, 2015 everybody knows you never go full "manual" 0 Quote Link to comment Share on other sites More sharing options...
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