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SPAA efficiency vs area


tyrspawn

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UAVs are a different animal.  As Vanir noted, their theoretical location is not tied at all to what they are observing.  If the target of observation has no LOF to the theoretical point, then the UAV can observe unmolested.  Meanwhile another AA asset with no LOF to the area of observation target that does have LOF to UAV location can shoot it down.

 

 

CAS on the other hand does have an approach vector and I have observed the point representing a CAS asset crossing a map at altitude once.  LOF/LOS is tied to the CAS asset.  You want your AA assets to have 360 degree LOF if possible for CAS. For UAVs, you only need LOF to the enemy map edge and possibly just a corner of it.  In Poking the Bear, all UAV assets appear in the map corner where the player's ground units appear.  It is actually a very good scenario for understanding the mechanics of UAV spotting and AA fire.

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