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QB AI on defence. Is it always passive?


Alexey K

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Your observation is incorrect. All QB maps have at least two settings. One is indeed "Passive" , although it's setting is "Ambush" The Second is a timed trigger set to advance. That trigger time is based generally on the size of the map. The AI always try's to fill it's groups. But based on the player's unit selection and map size, with a dose of attacker fire power and luck tossed in, the AI may not be able to counter attack. This by virtue of time or of remaining unit strength. That long range duel you had at the beginning of the match? Well you wiped out the AI's counter attacking force.

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