GhostRider3/3 Posted January 28, 2015 Share Posted January 28, 2015 hello everyone. Say I was curious as if anyone has a video tutorial showing how to apply triggers and using the unit time entry and departure feature. Not that I find the manual to complex, but maybe I am more hands on. If anyone could post a quick video that would be extremely helpful for me and I know a few others on how to properly use triggers and the unit time delay feature where you have them arrive at or by a specific time and then exit.. which I cant figure out for the life of me. plotting down a nice waypoint is nice but I want them to stay at one place for awhile before assaulting, or hunting to another point, but I don't get how to apply the time feature for units. thanks for any assistance on this.. great new feature with triggers, just want to be able to use it right. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted January 28, 2015 Share Posted January 28, 2015 No video but some advice. Check out a QB Map or two in the editor. You'll be able to see how to apply the time delay/trigger command in the Scenario Editor/AI and Mission/Terrain Objectives (that's where you paint the triggers). Good Luck 0 Quote Link to comment Share on other sites More sharing options...
Pete Wenman Posted January 28, 2015 Share Posted January 28, 2015 (edited) GR I don't know if this covers the specific question asked, but I think it's the only video covering the use of triggers out there. I am a little puzzled by the question though as the use of the timer generally means a trigger is not required. Can you be a little more specific as to what you are after ? P Edited January 28, 2015 by Pete Wenman 1 Quote Link to comment Share on other sites More sharing options...
GhostRider3/3 Posted January 29, 2015 Author Share Posted January 29, 2015 No video but some advice. Check out a QB Map or two in the editor. You'll be able to see how to apply the time delay/trigger command in the Scenario Editor/AI and Mission/Terrain Objectives (that's where you paint the triggers). Good Luck Thanks Mark, I will check this out and experiment, the editor has always been pretty easy to understand, sometimes you have to look at it from a different perspective. thanks again. 0 Quote Link to comment Share on other sites More sharing options...
GhostRider3/3 Posted January 29, 2015 Author Share Posted January 29, 2015 GR I don't know if this covers the specific question asked, but I think it's the only video covering the use of triggers out there. I am a little puzzled by the question though as the use of the timer generally means a trigger is not required. Can you be a little more specific as to what you are after ? P you hit it just right. Wanted to learn about how to create Triggers. Big help Pete, they should sticky all those videos as a Map editor tutorial section. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.