arpella72 Posted October 1, 2014 Share Posted October 1, 2014 I recently upgraded my CMBN to the 3.0 but I'm a bit dissapointed with the vehicles path that it's still an issue.I played a MG battle,A man can die but once,a "what if" mission in Arhem with the big bridge and I experienced lot of problems with my tanks trying to cross it.Looks like a bug or so.They got stuck when other vehicles are on the bridge even though there's enough room to pass and found very difficult to go through.Vehicles path looks still a bit wonky in general Something has to be done with this. 0 Quote Link to comment Share on other sites More sharing options...
poesel Posted October 1, 2014 Share Posted October 1, 2014 Yes, vehicles on bridges are, well, difficult. Especially if there is more than one.. Best advice is to give each vehicle lots of space and at least set one waypoint at the beginning and at the end of the bridge. 0 Quote Link to comment Share on other sites More sharing options...
James Crowley Posted October 1, 2014 Share Posted October 1, 2014 And this, in " The Sheriff of Oosterbeek" Possible spoilers for those who have yet to play it The previous Stug went under the bridges w/o a problem. This one starts out: Goes under the first one OK: Starts to negotiate the second: Under she goes: Oops! A flying Stug. My oppo had this happen in a recent H2H; he was not amused. My second Stug did the same thing, as did the truck towing the Sig33. I thought this had been fixed previously Ver 3.00 seems to have re-introduced a lot of bugs. 0 Quote Link to comment Share on other sites More sharing options...
arpella72 Posted October 1, 2014 Author Share Posted October 1, 2014 Yes,I experienced this before in the "a man can die but once" battle.Some enemy vehicles which went under the bridge ended up on top of it and were destroyed by one of my shermans.So weird!. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted October 1, 2014 Share Posted October 1, 2014 Possibly the road itself may be the problem(?). It isn't flat or at the lower level. 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted October 2, 2014 Share Posted October 2, 2014 Sadly, this is a poor bit of design, in an otherwise great looking map. Having walked along that road a few times I can vouch for the fact that it doesn't go up and down, and twist and turn like a roller coaster. 0 Quote Link to comment Share on other sites More sharing options...
James Crowley Posted October 2, 2014 Share Posted October 2, 2014 I've had a look at the map in the editor and, on the face of it, it looks to be a fairly simple fix. By adjusting the elevation of about seven or eight tiles, adjacent to the road in and around the bridges, to the same elevation of the road tiles, it looks a whole lot better . I gave standard MOVE orders to the two Stugs, down the centre of the road. It all starts off OK...but notice the Stug heavily clipping the bridge arch : ....and up she goes! The second one, following the same path does exactly the same and ends up superimposed on the first Stug.....super clipping! So in the next attempt I made sure that the movement path was directly between the columns of the arch and not down the centre of the road and... hey presto... they both get through normally: So, it seems that map makers must be very careful when designing road/ bridge combinations and that players must exercise extreme caution when traversing such areas. Not an ideal set of circumstances and one that leads to more micro-management than is desirable. 0 Quote Link to comment Share on other sites More sharing options...
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