Warts 'n' all Posted September 19, 2014 Share Posted September 19, 2014 Pak40... The "hit decal" idea sounds great to me, and would help avoid confusion. Certainly better than the damage only becoming apparent in the form of dead and wounded troops. I assume it would need each slope of the roof, front, back,(left and right sides, if applicable), and the central ridge to be modelled separately. Perhaps more difficult than the designers can handle at present. But, who knows, in the future it might appear in the game. Just as an aside. My 50th birthday present from my family was a trip to NOLA. If I survive to 60, I will return. 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted September 19, 2014 Share Posted September 19, 2014 It does under the hood, but since the roof "health" is abstracted as a whole there are only so many graphic stages they can include in the game. However, it would be nice to have a 'hit decal' similar to what has been implemented for the tanks to show the damage. This would purely be a graphical change that would satisfy our visual senses; the actual damage model would still be abstracted. I understand, but my point is that if there are 4 stages of destruction, then surely one shell should be enough to knock the roof out of "mint condition"? 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted September 19, 2014 Share Posted September 19, 2014 Here's a video of 105-mm artillery being fired. (02:15) It's pretty obvious (to me at least) that one of those shells should at least knock a huge hole in the roof of any regular house. 0 Quote Link to comment Share on other sites More sharing options...
Pak40 Posted September 19, 2014 Share Posted September 19, 2014 Pak40... The "hit decal" idea sounds great to me, and would help avoid confusion. Certainly better than the damage only becoming apparent in the form of dead and wounded troops. I assume it would need each slope of the roof, front, back,(left and right sides, if applicable), and the central ridge to be modelled separately. Perhaps more difficult than the designers can handle at present. But, who knows, in the future it might appear in the game. Just as an aside. My 50th birthday present from my family was a trip to NOLA. If I survive to 60, I will return. Wow, that's a nice birthday present. If you survived Bourbon St then you'll survive to 60. 0 Quote Link to comment Share on other sites More sharing options...
Pak40 Posted September 19, 2014 Share Posted September 19, 2014 I understand, but my point is that if there are 4 stages of destruction, then surely one shell should be enough to knock the roof out of "mint condition"? I think the "mint condition" stage is technically something like 100-75% health. This is just my assumption though, I don't have any actual figures on how it's done. It honestly could be 100-50% health for all I know. 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted September 20, 2014 Share Posted September 20, 2014 The OP was about 60/81mm mortars and 75mm tank rounds, so I think upping things to 105 will obviously cause more damage. @Pak40... Bourbon St was fun.. But, I think the clubs on Frenchmen St provide better music, and are a better place to meet locals. 0 Quote Link to comment Share on other sites More sharing options...
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