Vanir Ausf B Posted September 14, 2014 Share Posted September 14, 2014 I think that's an accurate statement based on what little we know, at least with regards to the WW2-era CMx2 families. I am presently doing some more testing that will maybe, hopefully shed some light the subject. 0 Quote Link to comment Share on other sites More sharing options...
wadepm Posted September 14, 2014 Author Share Posted September 14, 2014 The biggest I think is moving, at least at long distances. If the target moves it will pop right up. And if it sits still it can literally hide in plain sight, at least for a time. Next comes crew experience... 0 Quote Link to comment Share on other sites More sharing options...
slysniper Posted September 15, 2014 Share Posted September 15, 2014 Interestingly, the T-34s never returned fire except at 2000 meters when one of them got a hit/kill on a Nashorn. The T-34s were elite too. Well that is true if you are playiny the AI, but in a H2h match. Those T-34's will be firing (Just like you overrode your Tiger to fire) 0 Quote Link to comment Share on other sites More sharing options...
wadepm Posted September 15, 2014 Author Share Posted September 15, 2014 Right. But what is causing them to hold fire? Is it computing a certain hit/kill probability threshold? 0 Quote Link to comment Share on other sites More sharing options...
slysniper Posted September 16, 2014 Share Posted September 16, 2014 Right. But what is causing them to hold fire? Is it computing a certain hit/kill probability threshold? ONLY BF can answer that. But when they adjusted infantry to hold fire at different ranges from what they once did, it appears to be more of a AI script on rules that they are controlled by. So I doubt they have a program holding fire if the odds are under a certain percentage. But you never know. Plus when I override it on testing things, I seem to get hits easy enough, so that would lead me to believe it is not something along that lines. 0 Quote Link to comment Share on other sites More sharing options...
wadepm Posted September 16, 2014 Author Share Posted September 16, 2014 Agreed. But this happened in a test scenario with no script at all, so there must be something else... 0 Quote Link to comment Share on other sites More sharing options...
slysniper Posted September 17, 2014 Share Posted September 17, 2014 Agreed. But this happened in a test scenario with no script at all, so there must be something else... I am talking about the programming commands that the AI works on. How it reacts in the game is all set up by programming rules that they have created. I think that the programming is not set to hold fire by the percentage concept, but I could be wrong. Only the programmer would know. 0 Quote Link to comment Share on other sites More sharing options...
wadepm Posted September 18, 2014 Author Share Posted September 18, 2014 OK. But that would be something nice to know, at least approximately... 0 Quote Link to comment Share on other sites More sharing options...
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