James Crowley Posted March 7, 2014 Share Posted March 7, 2014 Just wondering if we will see a return of daisy-chain mines, as we had back in CMBB. Given the nature of Bagration, one would have thought that the use of fixed, hidden minefields would be severely limited but that hasty defence/ambush type mines, surface laid, would be more prevalent. Other than getting the odd thing blown up by mines, I've not had any experience of clearing them or does 'Mark Mines' even do that? In CMBB engineers had to have demo charges to clear mine fields but that does not seem to be a requirement in CMx2. 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted March 7, 2014 Share Posted March 7, 2014 Mark mines clears mines yes. The trouble is, you usually have to find the mines the hard way first. 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted March 7, 2014 Share Posted March 7, 2014 Mark mines doesn't clear mines, it marks a safe path through them. They're still there, and especially units moving QUICK or FAST over the mined action spot can still set one off. So you generally want to use MOVE or HUNT when moving through marked mine squares. 0 Quote Link to comment Share on other sites More sharing options...
John Kettler Posted March 7, 2014 Share Posted March 7, 2014 James Crowley, With you on daisy chain mines. Everybody used them, and they are handy weapons which should, in my view, be in the game. Regards, John Kettler 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted March 8, 2014 Share Posted March 8, 2014 If CM:RT mines are the same as the west front games, you need to move thru em SLOW to be confident of minimal casualties. Shame we can't eliminate mines like we could in CM1, but I recognize that is more of an operational than a tactical action. 0 Quote Link to comment Share on other sites More sharing options...
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