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Mines


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Just wondering if we will see a return of daisy-chain mines, as we had back in CMBB.

Given the nature of Bagration, one would have thought that the use of fixed, hidden minefields would be severely limited but that hasty defence/ambush type mines, surface laid, would be more prevalent.

Other than getting the odd thing blown up by mines, I've not had any experience of clearing them or does 'Mark Mines' even do that? In CMBB engineers had to have demo charges to clear mine fields but that does not seem to be a requirement in CMx2.

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If CM:RT mines are the same as the west front games, you need to move thru em SLOW to be confident of minimal casualties.

Shame we can't eliminate mines like we could in CM1, but I recognize that is more of an operational than a tactical action.

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