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Mg Team getting ammo?


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Yes, indeed... forgot about that trick.

Again a PITA in WEGO. Let's hope for the adjacent unit ammo swap feature.

It takes time to break open cases of ammo and divvy it up among the troops (hello, sealed cans of 7.62x54R...). It may seem like a PITA to those who've not been in the military, but to those who have, I don't think the current simulation in WEGO is that far off. Probably the best addition at this point would be to allow troops in an adjacent action spot to acquire ammo from a vehicle. This would eliminate the unnecessary burden of having to bail out jeep drivers to fit certain teams inside a vehicle.

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It takes time to break open cases of ammo and divvy it up among the troops (hello, sealed cans of 7.62x54R...). It may seem like a PITA to those who've not been in the military, but to those who have, I don't think the current simulation in WEGO is that far off. Probably the best addition at this point would be to allow troops in an adjacent action spot to acquire ammo from a vehicle. This would eliminate the unnecessary burden of having to bail out jeep drivers to fit certain teams inside a vehicle.

It's still way too fast. Or way too slow. Or just right, if you average it. In RealTime, it's definitely way too fast, since it can be instantaneous. It's magic anyway (like tank ammo loading, TRPs and Demo Charges, which are also exactly what you need when you need them, from a selection of possibilities), because it takes the same time for two guys to grab 4 ammo boxes of belted ammo (that you'll unseal once you're back at the firing line) as it does to take the same format and load it into en-bloc clips for Garands. While it remains an abstraction, there's little to no point arguing about how long it takes.

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"...the best addition at this point would be to allow troops in an adjacent action spot to acquire ammo from a vehicle..."

Yes, this would be an xnt feature that would reduce game frustration (and speed up gameplay) esp in WEGO. There should be realistic limits on how much ammo can be exchanged/acquired in this way, and a time penalty (similar to the lost time when a unit is boarding or disembarking for example) to simulate the opening of crates etc per Luke's point.

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