Doug Williams Posted January 30, 2014 Share Posted January 30, 2014 If I am starting a quick battle PBEM game with an opponent who does not have the MG module, and I have all the modules, how, exactly does that work? Do I have to be careful not to select troops that are exclusive to MG? Can I select a map that came with MG? I've never had this come up before. Thanks in advance. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted January 30, 2014 Share Posted January 30, 2014 Check out this thread: http://www.battlefront.com/community/showthread.php?t=113299 Short answers are: it does work but you have to be careful; yes; probably not. 0 Quote Link to comment Share on other sites More sharing options...
Doug Williams Posted January 30, 2014 Author Share Posted January 30, 2014 Read the linked thread, thanks. So I don't want to fool with a 2nd install. What is that trick that I remember reading about but forgot how to do that shows me which troops belong to which module during force selection? IIRC it's a simple button press..... 0 Quote Link to comment Share on other sites More sharing options...
SlowMotion Posted January 30, 2014 Share Posted January 30, 2014 The easiest way to make sure the QB has only units that you both have is that your opponent without MG module generates the game. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted January 30, 2014 Share Posted January 30, 2014 So I don't want to fool with a 2nd install. If you are running Win8 avoid doing that at all costs. It'll end up screwing with your game. Mord. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted January 30, 2014 Share Posted January 30, 2014 The easiest way to make sure the QB has only units that you both have is that your opponent without MG module generates the game. I recommend that for sure - since it eliminates selecting maps or time frames that they cannot use etc. However it is still possible for the person with MG to select troops that will cause their opponent to not be able to open the return file. I do not know of an easy way to be sure you select valid forces. If you run into a problem though you do *not* have to start over from nothing. Just select different forces again using the same turn you were last sent by your opponent. 0 Quote Link to comment Share on other sites More sharing options...
Doug Williams Posted January 30, 2014 Author Share Posted January 30, 2014 Is there not some way to, during the troop selection process, know which troops come from the base game, CW, and MG? 0 Quote Link to comment Share on other sites More sharing options...
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