Col Deadmarsh Posted September 23, 2013 Share Posted September 23, 2013 Can AT guns be placed anywhere, including houses and all kinds of fortifications like foxholes and trenches? And if placed in a fortification, how do you know they are being protected by it? 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted September 23, 2013 Share Posted September 23, 2013 You can't put them in houses. AFAIK the gun crews gain protection from foxholes and trenches but the gun itself does not. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted September 23, 2013 Share Posted September 23, 2013 I find sandbag walls work best as protection for AT guns. But foxholes, trenches and sandbags aside terrain and limited sight lines is the best thing to use to protect AT guns. 0 Quote Link to comment Share on other sites More sharing options...
A co Posted September 23, 2013 Share Posted September 23, 2013 Be careful about placing them next to linear features like walls or hedges because the crews often do bizarre things like crawl away or walk away from the gun. I've had a crew react weirdly to having the gun placed in a foxhole as well- they spent all their time crawling around in front of the gun. You'll see in your own experience. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted September 23, 2013 Share Posted September 23, 2013 The crawl around the foxhole bug also happens to machine gun crews. 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted September 23, 2013 Share Posted September 23, 2013 Usually, when I put a crew in a foxhole, they all crawl into the same hole :/ Looks really bizarre... Also, has anyone tried putting an at-gun into a building by placing the building ontop of the gun in the editor? Can it fire out? I don't think it can because in a scenario i played my quad 20mm somehow got into a building (don't ask me how because I wasn't looking the turn it got inthere) but it couldn't get out and it couldn't set up and the LOS was blocked when aiming outside the building. 0 Quote Link to comment Share on other sites More sharing options...
Tashtego Posted September 23, 2013 Share Posted September 23, 2013 Usually, when I put a crew in a foxhole, they all crawl into the same hole :/ Looks really bizarre... Also, has anyone tried putting an at-gun into a building by placing the building ontop of the gun in the editor? Can it fire out? I don't think it can because in a scenario i played my quad 20mm somehow got into a building (don't ask me how because I wasn't looking the turn it got inthere) but it couldn't get out and it couldn't set up and the LOS was blocked when aiming outside the building. Yes you can. And Yes the gun can fire out as that Sherman crew found out. Notice upper left corner. 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted September 23, 2013 Share Posted September 23, 2013 Yes you can. And Yes the gun can fire out as that Sherman crew found out. Notice upper left corner. Awesome! Quick question tho. Did you break that wall in the editor or was it undamaged in the scenario and just destroyed in-game at a later stage? If the first, could you still do this with an undamaged wall? 0 Quote Link to comment Share on other sites More sharing options...
Tashtego Posted September 23, 2013 Share Posted September 23, 2013 The wall was broken out using the editor. As for using an undamaged wall, I don't remember if I tried that or not. I did lower the elevation of the ground floor of the building to hide the AT gun a little, then added some tall grass in front of the building. 0 Quote Link to comment Share on other sites More sharing options...
John Kettler Posted September 23, 2013 Share Posted September 23, 2013 Colonel_Deadmarsh, A crater helps significantly with gun survival. At least, that was true for my 57mm ATG in CMBN. Managed to keep the gun alive long enough to rack up a kill despite being under MG fire from a dominating ridge. Regards, John Kettler 0 Quote Link to comment Share on other sites More sharing options...
Col Deadmarsh Posted September 23, 2013 Author Share Posted September 23, 2013 Colonel_Deadmarsh, A crater helps significantly with gun survival. At least, that was true for my 57mm ATG in CMBN. Managed to keep the gun alive long enough to rack up a kill despite being under MG fire from a dominating ridge. Regards, John Kettler That makes sense on a realistic level. Frankly, I'm surprised the game even allows you to put the gun in a foxhole or trench as it seems foxholes would be too small and trenches too narrow. Surely, this wouldn't work in the real world, would it? 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted September 24, 2013 Share Posted September 24, 2013 Frankly, I'm surprised the game even allows you to put the gun in a foxhole or trench as it seems foxholes would be too small and trenches too narrow. Surely, this wouldn't work in the real world, would it? I've always assumed—and I think somebody either from the company or was a tester affirmed—that in that case it is supposed to represent a specific entrenchment type that would fit the gun and crew with their ammo. Such were common in the real war, especially if part of a trench system. Michael 0 Quote Link to comment Share on other sites More sharing options...
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