seamountanda Posted March 11, 2013 Share Posted March 11, 2013 my question is: does it make sense to have Quick Battles with the cpu as opponent ? in a scenario or campaign the cpu/ai has a "scripted" behaviour ... but in quick battles, what will it do ? 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted March 11, 2013 Share Posted March 11, 2013 I think most if not all of the QB maps that come with the game have some kind of minimal script for the AI opponent. But the AI does much better on defense than offense. User-made maps might not have any script at all. Michael 0 Quote Link to comment Share on other sites More sharing options...
Montecuccoli Posted March 11, 2013 Share Posted March 11, 2013 QB AI is far better than in CM1; i mean yes the AI is scripted but to script it is really easy and you can make up to 5 different plans. When the game starts the AI will choose one of those 5 plans so one battle can result in 5 different battle approaches. Usually, i am talking about CMSF here, QB have 3 plans for the AI but you might make some other AI plan in the editor to sum them up to 5 as i said above. By the AI plan now the AI is really interesting even on the offense 0 Quote Link to comment Share on other sites More sharing options...
Ranger33 Posted March 11, 2013 Share Posted March 11, 2013 I disagree about it being better than in CMx1. Sure, that system wasn't perfect either, but at least the AI recognized that objectives had changed hands. In the current system the AI on the attack just blindly charges ahead, either into your kill zone or to some unimportant part of the map, where they will patiently wait for you to get around to killing them. This is especially bad when the force mix doesn't match the axis of attack (infantry across open fields, tanks into the middle of town). 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted March 11, 2013 Share Posted March 11, 2013 Like I said, it defends better than it attacks. Michael 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted March 11, 2013 Share Posted March 11, 2013 I disagree about it being better than in CMx1. The x2 TacAI is definately better. The x2 StratAI isn't as reactive as x1, but it can be made to do things the CMx1 StratAI would never in a million years have come up with. 0 Quote Link to comment Share on other sites More sharing options...
Ranger33 Posted March 12, 2013 Share Posted March 12, 2013 The x2 TacAI is definately better. The x2 StratAI isn't as reactive as x1, but it can be made to do things the CMx1 StratAI would never in a million years have come up with. I'm strictly talking about the StratAI in QBs, particularly on the offensive. Of course, the AI overall is a huge step up from CMx1. 0 Quote Link to comment Share on other sites More sharing options...
jep Posted March 13, 2013 Share Posted March 13, 2013 I would like some infantry too. Seems like computer likes tanks too much. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted March 13, 2013 Share Posted March 13, 2013 I would like some infantry too. Seems like computer likes tanks too much. That's not really the AI, that's the "force picking algorithms" if they warrant such a grandiose title. They are widely recognised as being problemmatic. 0 Quote Link to comment Share on other sites More sharing options...
James Crowley Posted March 14, 2013 Share Posted March 14, 2013 That's not really the AI, that's the "force picking algorithms" if they warrant such a grandiose title. They are widely recognised as being problemmatic. And have been since day one. At the risk of being labelled a CM1 fogey; this aspect was handled much better, especially in the smaller sized battles. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted March 14, 2013 Share Posted March 14, 2013 The QB vs. AI strength is that it is very helpful to work on basic tactics without "wasting" a precious scenario. If attacking the AI (which is preferred for obvious reasons), never give yourself extra points. The AI needs all the help it can get: give it a lot of points. So, yes, there is a good use for playing QB's vs. the AI. Plus, after you get your butt handed to you in a pbem, it always feels good to beat the AI. Ken 0 Quote Link to comment Share on other sites More sharing options...
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