boudi Posted December 5, 2012 Share Posted December 5, 2012 Hello, Does the Graziani event has been reworked in the gold Global Conflict version (1.02) compared to the 1st version of SC GG ? If i answer "no" to the event (I don't want Graziani in Abyssina) he no longer appears in Lybia. It seems that i have to buy him in the units production screen... Wad, not wad ??? Thank you for your answers. Link to comment Share on other sites More sharing options...
Ancient Demon Posted December 6, 2012 Share Posted December 6, 2012 It seems there's a few events in the latest version that don't work properly. Other examples are the leasing Azores and Indian National Army decisions that don't actually do anything if you accept them, at least not in the 1939 campaign. Link to comment Share on other sites More sharing options...
boudi Posted December 6, 2012 Author Share Posted December 6, 2012 Humm, i read again the event and i see that if i answer yes, i have to pay some MPP dispatched in 4 turns, it seems normal that i have to pay without any discount if i want Graziani in Libya.... The event is different, i remember but maybe i'm wrong, that Graziani was free in both option in the 1st version of SC GG, campaign 39'. Link to comment Share on other sites More sharing options...
Hubert Cater Posted December 6, 2012 Share Posted December 6, 2012 Hi Boudi, Yes it looks like the event was changed for GOLD to have Graziani just appear in Abyssinia if you select 'Yes'. I believe the reason was that Italy is a Major from the start that can move and purchase units prior to entry in GOLD, and if we kept the event the same as it was in the base Global Conflict game then Italy would be too powerful in Libya if Graziani could appear there. But we kept the option to pay to place Graziani in Abyssinia as that was still a challenge for the Italians in game without him there. Link to comment Share on other sites More sharing options...
Hubert Cater Posted December 6, 2012 Share Posted December 6, 2012 Hi Ancient Demon, It looks like the Azores event is indeed set incorrectly to not fire and for the Indian National Army, there is a random delay before the appearance of that particular unit but we can change it so that it appears right away for the next build. Both of these will be fixed for the next patch, Hubert Link to comment Share on other sites More sharing options...
Ancient Demon Posted May 4, 2013 Share Posted May 4, 2013 Hi Ancient Demon, It looks like the Azores event is indeed set incorrectly to not fire and for the Indian National Army, there is a random delay before the appearance of that particular unit but we can change it so that it appears right away for the next build. Both of these will be fixed for the next patch, Hubert Were these actually fixed in patch 1.03 (doesn't appear in patch notes)? If not, will they be fixed in patch 1.04? Link to comment Share on other sites More sharing options...
Bill101 Posted May 5, 2013 Share Posted May 5, 2013 Hi Ancient Demon I've just checked the scripts for 1.04 and both do now look correct, though you are right that they appear to have been missed off the patch notes. Link to comment Share on other sites More sharing options...
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