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Ancient Demon

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  1. I'd like to try a multiplayer game of the Russian Civil War scenario. Please send me a message if interested.
  2. I'm ready to start a game of Call to Arms 1914 or Franco-Prussian war with Breakthrough 1.04 patch. Send me a PM if interested.
  3. I understand, though I think the Entente may be too weak to defeat the CP without US support after Russia withdraws from the war. Also I'm concerned unrestricted warfare in it's current form may be a bit too all or nothing.
  4. I didn't mean that the US entrance should be guaranteed, but rather that the 1-2% increase per turn should be if Russia surrenders.
  5. That's ok, thanks for the clarification. I wasn't that familiar with this as I've seldom had games last through 1918. I'm wondering however if it wouldn't be better to remove the 50% chance and have it guaranteed instead, given that most players think the US is currently too slow to enter the war. What do you think?
  6. Are you sure? I don't think I've seen this. I don't think I've ever been given this decision. I just looked and the exact same event is there twice, as DE-140 and DE-141. In the strategy guide it only lists DE-140. Could this duplicate event be causing a problem?
  7. I'm a player yet untested in multiplayer for Strategic Command as of this post (but can beat the AI on intermediate) looking to try a PBEM game against an opponent of novice to average skill. I'd like to play Breakthrough - either 1914 Call to Arms or 1912 First Balkan War. Please send me a private message if interested.
  8. Also, in addition to what I said above, you might want to do something about Greenland. I think it should be automatically occupied by the British through event (like Iceland) upon the surrender (or protectorate) of Denmark, or the port there should be removed. Currently this port is useful for German u-boats, and I don't think it's reasonable to make the Allied player go to the effort of invading Greenland manually (unrealistically time consuming and expensive).
  9. I currently playing a game of SoE as the Allies vs the AI, and I've noticed some odd things. When the AI turned down the decision to resolve border disputes in the Balkans in 1940, it prompted me to look into the AI acceptance percentages in the events decision file, and it was apparently 100%, 25% and 0% all for that one event. There appear to be three percentages (sometimes the same, sometimes different) for all decision events, leading to multiple other instances of odd outcomes in game, and I'm not not even sure which of the three is actually supposed to be applied in each case. This file
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