Broadsword56 Posted July 5, 2012 Share Posted July 5, 2012 I was watching a documentary on US Airborne pathfinders in WWII today on the Military History Channel, and it made me wonder whether anyone has made -- or tried to make -- a small scenario featuring these specially trained and tasked troops. Some specific things that seemed like they might work in a scenario -- a night scenario, of course: 1. Randomized landings -- setting the pathfinders as reinforcements with some variation in where they'll show up. 2. Randomized enemy -- set the Germans to pop up randomly too, or do some AI patrols. 3. Mission duration: AFAIK, pathfinders had. 60 min. to find the DZ, clear it and mark it for the landings. 4. Pathfinders marked the DZ with a small radar beacon and lit the signal lamps in the shape of a giant "T." I could imagine one or more "touch" objectives on the DZ would represent the place where the radar has to be set up. And I could imagine setting a series of combustible objects (small immobile veihicles?) to make the lamp positions of the "T." If the pathfinders have demo charges, they have to blow up all the objects -- creating the fires to act as the beacons. The other plus is that because destroyed vehicles could be point obectives, it would give the scenario a way to award VPs for lighting the "T." The pathfinders had their own TO&E for these missions -- not sure what the details were. But I'd see it being a very small, but very repeatable and replayable battle due to the random variations in where the pathfinders land and how close the enemy is. I'm no AI coder, but I just wanted to throw the idea out there to inspire any would-be designers. Might be good for Sicily or Salerno too, but not so sure about the pathfinders' roles there. 0 Quote Link to comment Share on other sites More sharing options...
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