Bradley Dick Posted April 13, 2012 Share Posted April 13, 2012 Would it be possible to test two AI plans against each other? If it's not currently possible, how difficult would that be to implement? 0 Quote Link to comment Share on other sites More sharing options...
nik mond Posted April 13, 2012 Share Posted April 13, 2012 Not possible as you must pick a side. i would think this could have been easily implemented as it doesn't change the game mechanics. Each force would be on auto pilot following the AI routines instead of one. Not sure what would be gained by this tho. 0 Quote Link to comment Share on other sites More sharing options...
Bradley Dick Posted April 14, 2012 Author Share Posted April 14, 2012 Not sure what would be gained by this tho. I was thinking it would be a quick way to test out two AI routines at the same time without actually playing. 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted April 14, 2012 Share Posted April 14, 2012 I've wanted a slightly different AI vs AI option since CMSF days... I wanted to be able to build a scenario where a player was commanding a subunit that was part of a larger action. So some (or maybe all, if you wanted to make a 3D "war movie" for people to watch instead of play) of the guys on your side would be PC commanded -- hopefully the briefing would give you some indication of what each formation would be trying to do and when. I still long for CoPlay (multiple players per side), and maybe this functionality could be added together with that; they seem complementary. 0 Quote Link to comment Share on other sites More sharing options...
Bradley Dick Posted April 14, 2012 Author Share Posted April 14, 2012 a player was commanding a subunit that was part of a larger action. ...CoPlay (multiple players per side), and maybe this functionality could be added together with that; they seem complementary. Nerds can dream, can't we? I approve of this idea. There's a great little strategy game called Firefight where you're actually one of the units in the game. It plays like Close Combat but with a unit that you absolutely cannot lose and you must keep in contact with other units. 0 Quote Link to comment Share on other sites More sharing options...
Guest Posted April 14, 2012 Share Posted April 14, 2012 *Love* Firefight. Brilliant game. I've been playing it for years. Sean's great about supporting his games, too. I do think the "commander as unit" mechanic is extremely penalizing campaign-wise. 0 Quote Link to comment Share on other sites More sharing options...
ClarkWGriswold Posted April 16, 2012 Share Posted April 16, 2012 I would really love this feature, if for no other reason than to be able to watch a game play out without any interaction on my part. Each one would be like a mini war movie. Lots of eye candy and none of the stress of an actual game. :-) 0 Quote Link to comment Share on other sites More sharing options...
Ranger33 Posted April 16, 2012 Share Posted April 16, 2012 That would be cool to have AI units in the field, and your force is just a small part of a big battle, especially in CMSF. Would allow for a bit more "story" type stuff. You could make a mission where you only controlled the FO units, and had to call in support while the AI attacked or defended. Or one where the AI has a town encircled and you go in with a couple platoons to check things out. I guess some could see that as a step back from controlling everything at once, but IMO in it would be a nice change of pace to have stuff like that. Fun stuff to think about anyway. 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted April 16, 2012 Share Posted April 16, 2012 Mind you, if I had to choose CoPlay or this, I'd choose CoPlay instantly. 0 Quote Link to comment Share on other sites More sharing options...
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