Crender Posted March 7, 2012 Share Posted March 7, 2012 Restarted C&F in 1.10. First game I am playing with this version and only 5 minutes in I noticed the commanders hatches on 2 Stuarts continually opening and closing while the tanks area fire on some bocage. Re-installed 1.01 to check and it doesn't happen in that version. Obviously not a gamebreaker but something that surely should have been picked up before release. 0 Quote Link to comment Share on other sites More sharing options...
papa-Hausser Posted March 7, 2012 Share Posted March 7, 2012 I saw this with Stug-III platoon , in close hatch command they take several causality due to open and close commander position in close encounter !!!! So it is further than graphical bug and affected the game play . 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted March 7, 2012 Share Posted March 7, 2012 The Stuart has a two-man turret so the commander has to double as a loader when the main gun is being fired. 0 Quote Link to comment Share on other sites More sharing options...
Crender Posted March 7, 2012 Author Share Posted March 7, 2012 Well I don't see how a that explains the hatch opening every time the gun fires. This does not happen in 1.01 so why is it in 1.10? 0 Quote Link to comment Share on other sites More sharing options...
xian Posted March 7, 2012 Share Posted March 7, 2012 I have seen this behaviour work with halftrack gunners in 1.10. They now stand to fire and then duck down quickly - maybe this also applies to other vehicles? 0 Quote Link to comment Share on other sites More sharing options...
Crender Posted March 7, 2012 Author Share Posted March 7, 2012 Maybe. But if its an added 'feature' it certainly looks very odd when 2 adjacent Stuarts are firing and their hatches are flipping open and closed in a kind of semi-synchronised dance! 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted March 7, 2012 Share Posted March 7, 2012 Well I don't see how a that explains the hatch opening every time the gun fires. This does not happen in 1.01 so why is it in 1.10? I thought you meant that the commander buttons up and unbuttons? Can you please clarify, as I'm not really sure what you're describing. 0 Quote Link to comment Share on other sites More sharing options...
Crender Posted March 7, 2012 Author Share Posted March 7, 2012 OK had a closer look now. Stuart moves into position unbuttoned. Area fire order given. Commander buttons up then unbuttons and main gun fires. Buttons up again, then unbuttons and main gun fires. Ad infinitum with continuous buttoning/unbuttoning. It only happens if the commander is on unbuttoned order. So I guess he is buttoning up to load each time then unbuttoning to obey my 'unbutton' command. I see the logic of it now so thanks for bearing with me Sergei. I guess its not a bug. But I still think it looks funny! 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted March 7, 2012 Share Posted March 7, 2012 Yeah, he's doing that little dance to obey with the two conflicting orders - on one hand, he should be keeping a watch outside the turret, on the other hand, he should be inside the turret to load the gun! But at least he gets a good exercise out of it... 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted March 7, 2012 Share Posted March 7, 2012 He's playing a variation of "whack a mole" called "whack a Stuart commander" 0 Quote Link to comment Share on other sites More sharing options...
Sgt Schultz Posted March 7, 2012 Share Posted March 7, 2012 Sounds like sniper bait to me. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted March 8, 2012 Share Posted March 8, 2012 It would certainly be an attention getter. Michael 0 Quote Link to comment Share on other sites More sharing options...
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