Mattias Posted March 5, 2012 Share Posted March 5, 2012 Installed the CW module (Hurray!) and hit my head on the QB setup screen (Hurroo): Under "services" and "combat force" I get some very odd choices (IG ammo bearer and Easy Eight under services for example and.. Light gun tactical and AT rocket under combat force) and most of the standard choices are gone. I have not tested if it is just the text that is wrong or if the options are actually no longer working... A bug of some kind I´m afraid though.. /Mattias 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted March 5, 2012 Share Posted March 5, 2012 Noooooooooo! They can bug-up the campaigns and scenarios all they want, but the QBs must work! 0 Quote Link to comment Share on other sites More sharing options...
Mattias Posted March 5, 2012 Author Share Posted March 5, 2012 Turns out it was one, or more, CM:BN mods that caused this. I have only downloaded mods from the repository but one of them seems to have messed up CW. The good news is that after removing the "Z" folder from the Data folder things work as they should and the QB forces pick list is now available in its full, indeed impressive, glory!!! Moving out /M 0 Quote Link to comment Share on other sites More sharing options...
Moon Posted March 5, 2012 Share Posted March 5, 2012 I have only downloaded mods from the repository but one of them seems to have messed up CW. It doesn't matter where you get mods from. Mods are made for existing versions of the game only. If you upgrade, you should always uninstall all mods and then reinstall them one by one to make sure they do work (or wait for the mod author to release an update or confirm if it works). 0 Quote Link to comment Share on other sites More sharing options...
thejetset Posted March 5, 2012 Share Posted March 5, 2012 It doesn't matter where you get mods from. Mods are made for existing versions of the game only. If you upgrade, you should always uninstall all mods and then reinstall them one by one to make sure they do work (or wait for the mod author to release an update or confirm if it works). Thanks for the tip. That might be worth a "sticky" while people are getting the game up and running. 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted March 6, 2012 Share Posted March 6, 2012 Any mod that modifies strings.txt will not work in the new version because each game version changes the strings.txt. 0 Quote Link to comment Share on other sites More sharing options...
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