mjkerner Posted February 17, 2012 Share Posted February 17, 2012 I game solo because RL just doesn't allow time commitment for H2H atm. So whenI make my own scenarios, I want to be able to surprise myself as much as possible. There has been a lot of good information from experienced scenario makers on the threads lately, which has helped me develop much better AI plans, but I have a few questions I hope someone can help with in order to hopefully allow me to build in more surprises. What I want to do is to have enemy flanking attacks come at me at random, or not at all (makes no difference if I'm defending or attacking). I want the possibility of them occurring, but not the certainty of having them occur. That way, it will keep me honest in my deployments, by forcing me to have flank protection at all times, or chance the devastating consequences. The problem is that you have to set your AI groups, reinforcement groups, and deploy them before you can create AI plans. So, even if I use the work-around of setting my flanking group as a reinforcement that will occur after the game ends, what happens then is the flank attack never occurs, period. There is nothing I can do in setting the AI plans to allow for them to appear in one plan during the game, and another plan not appear at all, correct? If I give the flanking group no orders in one plan, they will still show up in their set up zone, because there is no option to "delete" the set up, only the orders after the set up. I guess I could use the reinforcement time variable to get some uncertainty, but then there is the risk that they come in way too early in any given plan, because that variable is set before you set up your AI plans. Also, am I correct that if I give the flanking group several set up zones (for instance, the default enemy group gets the Red 1 painted set up zone, and the flankers get three Red 2 zones, two on one side of the map and one on the other), then then they will come on randomly into one or more of those zones? But then, I'm going to have difficulty in setting orders for the individual AI plans because I won't know which side of the map they will appear on, which could lead to some funky behavior (unless the zones were basically directly across from each other and the orders simply took them to a place in the middle between them). Am I making sense here? I have the flu, so probably not thinking as clearly as I should. Thanks for any help and comments. Cheers! 0 Quote Link to comment Share on other sites More sharing options...
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