Maskirovka Posted January 31, 2012 Share Posted January 31, 2012 Scrap that, I got your new file (Nupremal World) and it works fine Now onto the real flesh and bones of modding... Link to comment Share on other sites More sharing options...
mathiasbw Posted March 7, 2012 Share Posted March 7, 2012 where i find your scww1 world map? Link to comment Share on other sites More sharing options...
SeaMonkey Posted March 7, 2012 Share Posted March 7, 2012 Awesome, I hope one of you guys adopt this map to Gold WW2! Link to comment Share on other sites More sharing options...
mathiasbw Posted March 15, 2012 Share Posted March 15, 2012 hi seamonkey, where i find maskirovkas scww1 world map? Link to comment Share on other sites More sharing options...
Bill101 Posted March 16, 2012 Share Posted March 16, 2012 Hi Mathias I think it is, or was, in the depository. But he's now working on a new version using Nupremal's map so it might not be there now, waiting on the new map being completed. Link to comment Share on other sites More sharing options...
mathiasbw Posted March 17, 2012 Share Posted March 17, 2012 hi bill, depository = repository or where i find the depository? is anywhere a world map for scww1? what is the nupremal map? Link to comment Share on other sites More sharing options...
Bill101 Posted March 18, 2012 Share Posted March 18, 2012 Hi Mathias In the Global forum SeaMonkey has posted, as he's willing to email the campaigns over to you. He just needs your email address. I did mean the Repository, but I can't see either campaign in the WWI one, so it's probably best if SeaMonkey sends them over to you. But here's a link to the Repository with all the uploaded mods: http://www.battlefront.com/index.php?option=com_remository&Itemid=314 Link to comment Share on other sites More sharing options...
mathiasbw Posted March 22, 2012 Share Posted March 22, 2012 hi bill, i have simply copied the both campaign files (the yellow folder and the cgn file) from gold to scww1 (campaigns folder). now i have a global map in scww1 (i use the 1939 world at war map), the ww2 units were converted into ww1 units. was that the right way, to add a global map to scww1? Link to comment Share on other sites More sharing options...
Bill101 Posted March 22, 2012 Share Posted March 22, 2012 Hi Mathias, I'm not sure that it will work that easily, but testing it out will soon let you know. I would suggest opening the campaign in the editor to check whether it a) opens ok and that everything looks as expected. If it does open up ok in the editor, make sure that the tick box for WWII campaigns is unticked. This can be found under Campaign -> Edit Campaign Data. If it doesn't work ok, then exporting the data from the campaign within the Gold game, and importing the data into a new WWI map of the same size will be the solution. Link to comment Share on other sites More sharing options...
mathiasbw Posted March 23, 2012 Share Posted March 23, 2012 hi bill, finland is now arabia, usa is italy etc. :-) if i do the other way, than the countries are correctly? and the scripts/events of ww2 can i not delete or cancel? Link to comment Share on other sites More sharing options...
mathiasbw Posted March 23, 2012 Share Posted March 23, 2012 the size is the problem with the wrong countries? Link to comment Share on other sites More sharing options...
Bill101 Posted March 24, 2012 Share Posted March 24, 2012 Size isn't a problem, but it's because different country slots were used to design each map. The solution is to make a new localization.txt file within the campaign's folder, where you can rename the countries to suit. For example: #ARABIA= Finland The name on the right being the one you want it to be. Open up your new campaign's Campaign.ini file and put these settings in place: #CUSTOM_BITMAPS= 1 #CUSTOM_INTERFACE= 1 #CUSTOM_SOUND= 0 #CUSTOM_LOCALIZATION= 1 You will also need to copy over all the Flag related image files from Gold, to place in your new campaign's own Bitmap and Interface folders. Otherwise Finland will still fly the Arabian flag! Link to comment Share on other sites More sharing options...
mathiasbw Posted March 26, 2012 Share Posted March 26, 2012 ok thanks...i'm so happy, that i have now a global map for ww1 :-) to add new ww1 scripts and events is too difficult, right? i now change the borders/countries/colonies to ww1 era and the paratroops and rocket=airship problem is not editable? Link to comment Share on other sites More sharing options...
mathiasbw Posted March 26, 2012 Share Posted March 26, 2012 what is a quick solution for the min. production date? i have changed the time to 1914 - 1918, must i now change the production date for all units manually???? Link to comment Share on other sites More sharing options...
Bill101 Posted March 26, 2012 Share Posted March 26, 2012 ok thanks...i'm so happy, that i have now a global map for ww1 :-) to add new ww1 scripts and events is too difficult, right? i now change the borders/countries/colonies to ww1 era and the paratroops and rocket=airship problem is not editable? Hi Mathias The rocket = airship problem can be solved by: 1) Ensuring that in the editor the "WWII campaign" tickbox is unticked. 2) In the localization.txt file for the campaign, it isn't only the place for changing the country names, but lots of other names too. I would empty out everything from it that you imported, as the default WWI names for units will be fine in most cases. 3) Don't use any modified graphics, because the standard WWI images should be fine, and show an Airship. I hope this makes sense. Bill Link to comment Share on other sites More sharing options...
Bill101 Posted March 26, 2012 Share Posted March 26, 2012 what is a quick solution for the min. production date? i have changed the time to 1914 - 1918, must i now change the production date for all units manually???? Are these production dates from units imported from the WWII campaign? If so, remove all those units from the production queue. Once you've got all the countries sorted out and in the right place, then I would suggest to start adding units once you've decided on the scale (Armies and Corps I presume?). Link to comment Share on other sites More sharing options...
mathiasbw Posted March 26, 2012 Share Posted March 26, 2012 hi bill, in the purchase units menu all units are not to purchase before 1939 or 1940 (arty) or 1944 (rockets/airships)...no quick solution possible? Link to comment Share on other sites More sharing options...
mathiasbw Posted March 27, 2012 Share Posted March 27, 2012 and e.g. spanish morocco must have a capital/must add, de-activation not possible? after some map changes with the country areas, a failure message with file.dat errors come and after clicking ok, the editor finished... Link to comment Share on other sites More sharing options...
Bill101 Posted March 29, 2012 Share Posted March 29, 2012 hi bill, in the purchase units menu all units are not to purchase before 1939 or 1940 (arty) or 1944 (rockets/airships)...no quick solution possible? Hi Mathias If you open the campaign and go to Campaign -> Edit Country Data -> Unit Build Data -> Advanced Here you'll be able to change the Minimum Production Date to be whatever you want it to be (i.e. sometime in 1914 rather than 1940). While you're doing this, you can set the same thing for Tanks to be 1st January 1916. Link to comment Share on other sites More sharing options...
Bill101 Posted March 29, 2012 Share Posted March 29, 2012 and e.g. spanish morocco must have a capital/must add, de-activation not possible? after some map changes with the country areas, a failure message with file.dat errors come and after clicking ok, the editor finished... All countries represented on the map need a capital, but you can solve this by either:transferring the tiles belonging to Spanish Morocco to another country.Adding a capital to Spanish Morocco.You may find it easiest to temporarily transfer ownership of some tiles to countries that are already correct, and then transfer them later to the correct countries as you realign all the countries in accordance with Europe in 1914. I'm not too sure about the crashing message, but hopefully sorting out the countries may fix that. Link to comment Share on other sites More sharing options...
mathiasbw Posted March 29, 2012 Share Posted March 29, 2012 hi bill, no crashes again but i must all units of all countries manually change because off the min. prod. date no faster way? can hubert make a patch with a "one-click-button" to convert all ww2 prod. dates to 1914 for example and a txt.ini file for the right ww1 countries on a global map in the ww2 borders? Link to comment Share on other sites More sharing options...
mathiasbw Posted March 29, 2012 Share Posted March 29, 2012 new problem: i can't use the area of allied countries (e.g. germany>austria-hungary territory), what must i do? and how i can hear the anthem of austria-hungary again (click on the capital)? i think the reason is, that i must made a-h new on the map... Link to comment Share on other sites More sharing options...
Bill101 Posted March 31, 2012 Share Posted March 31, 2012 hi bill, no crashes again but i must all units of all countries manually change because off the min. prod. date no faster way? can hubert make a patch with a "one-click-button" to convert all ww2 prod. dates to 1914 for example and a txt.ini file for the right ww1 countries on a global map in the ww2 borders? Hi Matthias It is possible that clicking on Restore Defaults when in the Edit Unit Build Data might work in fixing this for you, but I would try it out first on a copy of your campaign. In fact, given the work you've done so far, I would strongly recommend making a copy of your campaign just in case. Link to comment Share on other sites More sharing options...
Bill101 Posted March 31, 2012 Share Posted March 31, 2012 new problem: i can't use the area of allied countries (e.g. germany>austria-hungary territory), what must i do? and how i can hear the anthem of austria-hungary again (click on the capital)? i think the reason is, that i must made a-h new on the map... I'm not sure that I understand the first problem, can you explain it in a bit more detail please? As to the national anthems, the anthem will be set to country number 7 in the WWI engine, so if Austria-Hungary occupies that slot then I think it should work. Please can you confirm which country number you are using for Austria-Hungary? Link to comment Share on other sites More sharing options...
mathiasbw Posted March 31, 2012 Share Posted March 31, 2012 hi bill, as allies you can move units through all allied and occupied countries, e.g. a railgun can drive from berlin to the austrian-russian border or austrian-serbian border. but that is not possible in my new global map. no unit can do that now, very bad....so i can't deploy german units in a-h or bulgaria... where i find the country number? the a-h area was after the conversion from ww2 to ww1 spanish morocco, i had made a-h new there, therefore no anthem and no "pass through"? the same is with austrian units, they can't move into germany. Link to comment Share on other sites More sharing options...
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