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It might be more interesting to do the East Africa campaign with a map coving Kenya down to Mozambique and use corps units as brigades. A world map is a lot of effort since Japan is on allied side in WWI. anyone else interested in seeing an East Africa mod...I'm thinking something on scale of Spanish Civil War from SC2. I love that mod, as well as the Battle of the Bulge mod, and wish SC had more mods at that unit level.

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I agree, Bill, it would be very interesting. I think brigades and battalions would be the appropriate level, but I haven't studied the campaign in too much detail. Having only battalion level seems too tactical. What say you? Can you say if such mini scenarios are being worked? I haven't noticed much in the way of WWI mods as there was when SC2 first came out.

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  • 1 month later...

I'm pretty sure it would be possible, though it would involve exporting the data from Global Gold and importing it into the WWI editor, and from there it would be quite a bit of work to amend and update it. So, probably technically possible, but certainly not a quick job.

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Funnily enough I started this process last night! In part seeing this thread has given me the will to carry it through :)

The game comes with tools to create maps, they're in the Extras folder. You can also create a world map with the sample provided you shrink it - I did so by 95%. I also cropped it so as to lose a lot of the Arctic Circle down to the latitude that cuts Novaya Zemina in half, and brought the south up so as it just about includes the South Sandwish Islands. It worked fine, but the job now is to sort out the coastlines, which do have a tendency to get mashed up around places like the Dardanelles, Greece in general, the straights of Malacca, Indonesia in general...

On a side-note the Mercator Projection is great for this kind of map, because it emphasises the areas which were combat heavy during the wars and shrinks marginal areas!

I'm almost finished with my first effort at this, and I will release it for criticism and proposals for amendments as soon as it is ready. After that the thing will be to add terrain, rivers, roads, rail, cities, labels etc. Then it will be ready for scenarios to be added - my idea is to have a base world map which people can use for any campaign.

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First alpha has been uploaded to the repository as World Map Base. I've not added any terrain or anything yet it's just landmasses and coastlines.

What I've not done so far is:

Check all the coastlines for lakes etc

Finish the Pacific (not sure which islands really need enlargement)

Add terrain types and rivers

Add labels for locations

Anything I'm missing?

EDIT: First big errors I've spotted are a few niggles in the Alaskan coastlines, Newfoundland being connected to the mainland, and somehow I didn't actually split off Vancouver Island at all!

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I thought it would possible to make it loop around the X axis... However you can shift the contents of the map horizontally so it won't be a problem. It is totally possible to shift the map leftwards so as that there is no Alaska, then resize the map slightly to allow the incorporation of Hawaii onto the far right hand edge. Time permitting you could reconstruct the part of Alaska and Canada/USA that would get cropped. Although boring, it'd be dead easy as you just match up the tiles.

I think the Pacific is the best place for a dividing line, and the best would have been just west of the gulf of California. With the eastern limit of the Pacific the western seaboard of the USA. Transport loops can be made for moving across the boundary - just have lots of them to prevent them becoming nonsensical chokepoints. That area's gotta be the quietest viz-a-viz any historical conflict and almost all hypothetical ones too!

As it stands the only historical operation it might conceivably create a problem for is the attack on Pearl Harbour. The only problem I see is that can't be got around is that Hawaii is close enough to the edge on the map for it to negatively impact on the range of airpower - however transport loops could be placed far enough away to compensate. A campaign in the Aleutians could also be a bit of a pain, but then perhaps it should be, because that area's a really exceptional theatre of operations. It's also a good choice to cut through that particular point because it's the only one that doesn't cut through any land.

Finally, significant credit has to go to the map script. Apart from tidying it up I've basically left the continental coastlines of the Africa, the Americas (except Newfoundland/Vancouver/Panama) and Asia (except the Black and Red Seas) alone. Europe's the fiddly one, and the UK/Greece the hardest!

EDIT: I'm not going to change it for this base map, but design decision-wise I'd like to suggest to any budding scenario designers the idea of enlarging Western Europe. It'd be really easy to grow France, Germany and Benelux by shifting the UK and maybe Scandinavia northwest. It may make for some odd travel times, but who wouldn't want more space in that region?

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hello maskirovka, do you change the scww1 map to a world map with ww1 areas or only with ww2 areas?

I'm not quite sure what you mean? It's a whole world map, first alpha available on the depository. I went with simple Mercator projection this time, although in my latest version (which is being terrained ATM) I've enlarged Europe some to add space to this particularly key area.

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