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Maskirovka

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  1. Yeah a few mistakes, but some pretty inspired tactical moves - particularly regarding the Paradrops. I've not played this scenario myself so couldn't say much more beyond that
  2. Those changes sound good, especially the placement of units!
  3. This sounds very interesting, I look forward to checking it out hellfirejet
  4. Well done, and very well deserved. Although I've not played War in the East, I can also say I'm not sure about its hefty price tag either!
  5. Part of the story is that Germans believed the Entente was implementing a strategy of encirclement - it's a psychology that's cropped up a few times in history, especially for revisionist powers who feel excluded and contained by other powers (Russia and Iran at the moment fit the bill). The 'place in the sun' stuff fits has to be taken in that context, as well as the familiar idea that "Germany was excluded because they had to turn up late" idea. Through the 19th century Russia's legacy of having fought into France in 1814 was also carried with her, and she was seen as a potential threat to all the continental powers because of the sheer size of her army. After all it was Russian forces who led the defeat of Napoleon. I expect that this legacy, as well as the prospect of fighting in the sheer vastness of Russia and the memory of the ill-fated campaign of 1812 influenced German thinking about a war on their eastern border.
  6. Scrap that, I got your new file (Nupremal World) and it works fine Now onto the real flesh and bones of modding...
  7. That's a very nice offer - but although I did try look at your map, I can't get it to open in the editor.
  8. It will definitely be a world map for SCWW1, but creating a straight WW1 campaign out of it isn't my personal intention.
  9. I'm not quite sure what you mean? It's a whole world map, first alpha available on the depository. I went with simple Mercator projection this time, although in my latest version (which is being terrained ATM) I've enlarged Europe some to add space to this particularly key area.
  10. I thought it would possible to make it loop around the X axis... However you can shift the contents of the map horizontally so it won't be a problem. It is totally possible to shift the map leftwards so as that there is no Alaska, then resize the map slightly to allow the incorporation of Hawaii onto the far right hand edge. Time permitting you could reconstruct the part of Alaska and Canada/USA that would get cropped. Although boring, it'd be dead easy as you just match up the tiles. I think the Pacific is the best place for a dividing line, and the best would have been just west of the gulf of California. With the eastern limit of the Pacific the western seaboard of the USA. Transport loops can be made for moving across the boundary - just have lots of them to prevent them becoming nonsensical chokepoints. That area's gotta be the quietest viz-a-viz any historical conflict and almost all hypothetical ones too! As it stands the only historical operation it might conceivably create a problem for is the attack on Pearl Harbour. The only problem I see is that can't be got around is that Hawaii is close enough to the edge on the map for it to negatively impact on the range of airpower - however transport loops could be placed far enough away to compensate. A campaign in the Aleutians could also be a bit of a pain, but then perhaps it should be, because that area's a really exceptional theatre of operations. It's also a good choice to cut through that particular point because it's the only one that doesn't cut through any land. Finally, significant credit has to go to the map script. Apart from tidying it up I've basically left the continental coastlines of the Africa, the Americas (except Newfoundland/Vancouver/Panama) and Asia (except the Black and Red Seas) alone. Europe's the fiddly one, and the UK/Greece the hardest! EDIT: I'm not going to change it for this base map, but design decision-wise I'd like to suggest to any budding scenario designers the idea of enlarging Western Europe. It'd be really easy to grow France, Germany and Benelux by shifting the UK and maybe Scandinavia northwest. It may make for some odd travel times, but who wouldn't want more space in that region?
  11. First alpha has been uploaded to the repository as World Map Base. I've not added any terrain or anything yet it's just landmasses and coastlines. What I've not done so far is: Check all the coastlines for lakes etc Finish the Pacific (not sure which islands really need enlargement) Add terrain types and rivers Add labels for locations Anything I'm missing? EDIT: First big errors I've spotted are a few niggles in the Alaskan coastlines, Newfoundland being connected to the mainland, and somehow I didn't actually split off Vancouver Island at all!
  12. I'm sure script events could be deployed with reference to particularly key strategic resources. For example in a WW2 scenario starting around 1944-45 periodic events could sap the readiness of Axis troops unless they secure oil supplies. I've no idea how easy or difficult scripting this sort of thing is, though I can't imagine it would be too tough.
  13. Funnily enough I started this process last night! In part seeing this thread has given me the will to carry it through The game comes with tools to create maps, they're in the Extras folder. You can also create a world map with the sample provided you shrink it - I did so by 95%. I also cropped it so as to lose a lot of the Arctic Circle down to the latitude that cuts Novaya Zemina in half, and brought the south up so as it just about includes the South Sandwish Islands. It worked fine, but the job now is to sort out the coastlines, which do have a tendency to get mashed up around places like the Dardanelles, Greece in general, the straights of Malacca, Indonesia in general... On a side-note the Mercator Projection is great for this kind of map, because it emphasises the areas which were combat heavy during the wars and shrinks marginal areas! I'm almost finished with my first effort at this, and I will release it for criticism and proposals for amendments as soon as it is ready. After that the thing will be to add terrain, rivers, roads, rail, cities, labels etc. Then it will be ready for scenarios to be added - my idea is to have a base world map which people can use for any campaign.
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