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Posts
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Posts posted by Rice
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Us Fighting 41 should get early access to the game :^)
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I hope we get a healthy amount of infantry on infantry combat in CW.
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2 hours ago, The_Capt said:
BMPs, which are little monsters with those ATGMs and cannon.
I know APCs and IFVs will play a massive role in this game, and honestly I expect the BMP-1 to outperform the M60A1 in most cases haha. My question was specifically about tanks obviously. Thank you for the super detailed reply. I appreciate it. It's interesting those both forces have a fairly similar composition is terms of ratio. When I play the U.S. I'll definitely be scared of BMP-1s as much as tanks in many cases.
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In the typical CMCW scenario, how many squads per one tank is common? From what we've seen so far it seems like vehicles will be playing a massive role in this game, obviously the modern titles work like this too but after the Beta AAR it got me wondering about the average tank to infantry ratio. This probably depends on the Nation/Faction as well. And beyond CMCW, historically what would this ratio look like? Regarding Soviet formations, it seems like a Motorized Rifle Company typically has a platoon of tanks attached to it.
If anyone knows anything about this, it would be interesting to know more about.
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48 minutes ago, MikeyD said:
attack on Palm Springs.
I mean, if it can be added, it prob should in my opinion. Considering that the design thesis behind CW is for it to be a sandbox, more options to the map makers / players = more goodness in my opinion.
If there is still time I recommend rethinking the decision. -
13 hours ago, MikeyD said:
Mojave desert
Will there be any cactus in the game? If so, will there be Saguaro cacti?
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1 minute ago, Amedeo said:
Yes, the PK armed guys sport something vaguely resembling an RPK. Moreover the folding stocks are all wrong! The AKS/AKMS folding stock had a totally different shape. What we see here is resembling the stock of an AKS-74.
Anyway I like those old "educational" comics!
I like they too actually haha, I enjoy the art style.
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Wow these comics got the guns wrong, I'm seething.
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3 hours ago, mjkerner said:
No, it’s a weapon swap from CM:Afghanistan.
Combat Mission Afghanistan has some really neat weapons that unfortunately never made it back over to the other CMx2 games. (Type 56, G3, FAL, M16A1, AR10, etc)
Also I know M16A1 is about to drop in CMCW but that's about 10 years in between. -
17 minutes ago, MikeyD said:
firefights usually occurred at just 80-90 meters.
Honestly you can just look at SF2 to see what the effective ranges are going to be. The small arms in CMCW will be p. much identical. The US are theoretically a little more effective at range due to the M16A1 having a 20" barrel (Opposed to 14.5") and the M60 is in 7.62x51 as well.
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3 hours ago, The_Capt said:
ATGMs working just fine behind cover.
How are the M901s dealt with? Does the TAC A.I. shoot the launcher itself?
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Things are spicing up. Very excited to see how this goes.
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37 minutes ago, Artkin said:
The 1st is a little optimistic
I mean in april lmao
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My moneys on the 28-29th. Maybe the 30th.
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22 minutes ago, Rinaldi said:
Not going to lie, I had convinced myself you were cooked a few turns ago. Definitely premature.
Same here.
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@Bil HardenbergerAs updates drop for the Beta build, will you be updating your game? Or just playing on the version you started the scenario with. Mostly asking because you held off on showing unfinished things as points (Dragon firing animation)
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1 minute ago, Amedeo said:
Crewmen walking on turrets' roofs? No way it's CM!
BTW, anyway I'll pay up to 100 bucks for a Bundeswehr/NVA module, now.
It's gonna happen. Just a matter of time is all
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1 minute ago, Bil Hardenberger said:
BMPs would eat them for lunch.
It's going to be fun rolling around with the BMP-1, because of SF2 people massively underestimate them. CMA players will understand that the ATGM and 70mm main armament are no joke haha.
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@Bil HardenbergerHow do you plan to use the M113A1s? I imagine carry your infantry into the objective. You could also attempt to knock out a BMP-1 with them haha
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The first battle was a probing attack on a Soviet Company.
The Mujahideen scouted and inflicted one casualty onto the enemy then disengaged.
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2 hours ago, MikeyD said:
Hopefully the manual will spell it out clearly. There's also no in-game way to tell which flavor of 105mm APFSDS is being fired either, though its obvious the M60A1s are firing tungsten core while M60A3v and Abrams are firing DU.
Since it's going to be consistent to every vehicle we will just have to keep our notes / memorize prob.
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Ok maybe Bil has a chance lads. I called it too early. Also, since the cluster munitions' spotted died, does that mean they are completely out of the game? That's going to be a big hit to Bil.
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19 minutes ago, MikeyD said:
After playing a couple scenarios you'll be less enthused about engaging ground targets with your AA assets. Because nothing's worse than hearing the sound of overhead aircraft while you AA unit is reading 'empty'.
True, but I need a "demolish building immediately" fire solution.
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3 minutes ago, MikeyD said:
fireworks display
I'm looking forward to using the M163 and Shilka against infantry.
Pre-orders for Combat Mission Cold War are now open.
in Combat Mission Cold War
Posted
Does that mean we will be able to participate in this testing? As in we I mean the forum member.