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Vacillator

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Posts posted by Vacillator

  1.  

    39 minutes ago, BFCElvis said:

    HHmmm.......You shouldn't see it at all. Weird. PF100s began production in November 1944. The base game cuts off in September. It's also not in the base game's manual. Some Rome to Victory content trickled into the 4.0 patch (even though it couldn't be accessed). That may be what's going on. I can't check it right now as my installed version has the Fire and Rubble content.

    No worries, don't think I've seen one in-game, just noticed it in the JuJu interface graphics files (which are nice).PF100.png.6a9f53b097b30c58500e43d35273c3a7.png

     

    Lol, my editing skills are sadly lacking 😔

     

  2. 2 hours ago, Shorker said:

    Hello together!

    In this screenshots it looks like the members of the Volkssturm are wearing their armbands as cuffs.

    
    I am very sure that the men of the Volkssturm were marked with a moveable armband that could be slipped
    over every coat or jacket and it was worn on the upper arm for better visibility.  -> Like today's captains in a football/soccer team.
    It was not a tightly sewn cuff/bracelet like e.g. with the SS uniforms.

    Here are some photos, that support my statement:

    https://imgur.com/WTLCT1S

    https://imgur.com/qvNtDAr

    https://imgur.com/yZ7ay4S

    https://imgur.com/V7ejAX1

    https://imgur.com/kgpmlAK

     

    
    
     

    I think you're correct about that.  Those photos are quite sad 😔.

  3. Four years later than the last post and I've just played this as Carius and co.  Yes @George MC it is excellent.  Lost one Tiger and one Stug so far with some minutes left (I got all of the Stugs back to the village and set them up in ambush positions to back up the couple of Tigers I had there).

    Favourite moment was watching one of these Tigers bounce 88s off the turret of a tough IS2 which sneakily had made its way into the back of the village from the slopes on the right flank.  No penetration achieved by the Tiger, but it did make the IS2 go into reverse - straight towards two waiting Stugs.  Both Stugs opened fire and and penetrated the rear hull and turret.  Very nice moment for me but not for the IS2 crew...

    Thanks George - hope you can add more scenarios in Fire and Rubble if you haven't already 😉.

  4. 12 hours ago, MikeyD said:

    if you have a new Panther mod in a Z folder and run the vehicle over muddy ground the game's default 'muddy' tagged art will over-write it (usually tracks, but sometimes wheels and even lower hull). So you should make sure your mods have all the proper tagged versions included to over-write the default art. Same applies to 'snow' taged bits and pieces too.

    This is way more complicated than i first thought, but in a good way 😉

  5. Just to report back here, I had all my mods in the MODS folder and that was working fine (but taking a lot of space on my C drive as I added more mods, as Aquila-SmartWargames said earlier).  I therefore moved them all to a newly created Data/Z folder (in my installation folder on the D drive) and I can confirm that that also worked fine.  Seemed to take longer to load first time, but after that it seemed to be back to normal so the end result is good.

  6. 37 minutes ago, akd said:

    (MODS overwrites data and folders within MODS overwrite each other in alpha-numeric order).

    Thinking about this now (brain ticking over slowly). 

    1. Does a tagged mod over-ride this, assuming I have it and a lot of other mods in my MODS folder? 

    2. Is a mod which may be tagged by some scenarios/campaigns still loaded by un-tagged scenarios/campaigns based on the above alpha-numeric logic?

    3. Should I stop asking questions and just try it 😁?

  7. Hi all, new to CMRT and starting to grab all of the excellent mods to this fantastic game.  A question - a lot of instructions say to put the mods in a Z folder.  In my game folder I don't have a Z folder (I think I'm supposed to create it) but I do already have a MODS folder here:

    Battlefront\Combat Mission\Red Thunder\User Data\Mods

    Should I be using this folder or making a new Z folder?  I have tried a couple like JuJu's UI in the MODS folder and they seem to work, just wanted to amke sure I'm not missing something.

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