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Citizen Snips

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  1. Like
    Citizen Snips got a reaction from Josey Wales in First Time CM Player Impressions   
    So, I bought CM: Final Blitzkrieg last week, and am extremely impressed! The attention to detail, the WEGO, the mission design, the fidelity, etc... It's all outstanding. Had a nail bitingly tense sequence where I was desperately trying to sneak a bazooka team to a nearby house to take out a PIV, the only tank in the entire scenario, to which we had no other answer. Glorious to watch the squad make it to the house under fire, then launch a round at near max range into the tank's side armor that knocked it out. I then took guilty pleasure watching my men gun down the hapless tank crew that abandoned and tried to get away. Incredible experience.  
    Anyway, I do have some questions I hope you all can help me out with:
    - When I try to set up a quick battle, the cost of units quickly maxes out my budgeted income, even when I set it for very large battles. Like, one tank will use up my entire budget. What am I missing? 
    - Where is the best place to get graphical mods? 
    - Is there any way to know more effectively whether your units have vision of something? I'm used to newer games where they have a vision cone (Steel Division, Graviteam Tactics games, etc...) that pretty clearly tells you what a unit can and cannot see. Is there an option in CM? 
  2. Like
    Citizen Snips reacted to domfluff in First Time CM Player Impressions   
    Not really, for a couple of reasons. Main one is that each soldier in a unit spots individually, so one dude might be able to see, whilst the rest can't.

    You can get a good idea of LOS by using the Target command, either from their current position, or another waypoint. You can also gain an awful lot by dropping the camera to eye level and having a look around.

    It's definitely something which is an issue with CM's UI, but there isn't really an easy solution, given what's being simulated.
  3. Like
    Citizen Snips reacted to rocketman in First Time CM Player Impressions   
    Get your mods here (for all CM games): http://cmmodsiii.greenasjade.net/
     
  4. Like
    Citizen Snips reacted to ratdeath in First Time CM Player Impressions   
    My guess you have the Rarity setting on Standard or Strict, set it to loose or none and you should be able to buy more tanks. Some tanks/vehicles have a rarity cost added to them for realism.
  5. Like
    Citizen Snips got a reaction from A Canadian Cat in First Time CM Player Impressions   
    So, I bought CM: Final Blitzkrieg last week, and am extremely impressed! The attention to detail, the WEGO, the mission design, the fidelity, etc... It's all outstanding. Had a nail bitingly tense sequence where I was desperately trying to sneak a bazooka team to a nearby house to take out a PIV, the only tank in the entire scenario, to which we had no other answer. Glorious to watch the squad make it to the house under fire, then launch a round at near max range into the tank's side armor that knocked it out. I then took guilty pleasure watching my men gun down the hapless tank crew that abandoned and tried to get away. Incredible experience.  
    Anyway, I do have some questions I hope you all can help me out with:
    - When I try to set up a quick battle, the cost of units quickly maxes out my budgeted income, even when I set it for very large battles. Like, one tank will use up my entire budget. What am I missing? 
    - Where is the best place to get graphical mods? 
    - Is there any way to know more effectively whether your units have vision of something? I'm used to newer games where they have a vision cone (Steel Division, Graviteam Tactics games, etc...) that pretty clearly tells you what a unit can and cannot see. Is there an option in CM? 
  6. Like
    Citizen Snips got a reaction from ratdeath in First Time CM Player Impressions   
    So, I bought CM: Final Blitzkrieg last week, and am extremely impressed! The attention to detail, the WEGO, the mission design, the fidelity, etc... It's all outstanding. Had a nail bitingly tense sequence where I was desperately trying to sneak a bazooka team to a nearby house to take out a PIV, the only tank in the entire scenario, to which we had no other answer. Glorious to watch the squad make it to the house under fire, then launch a round at near max range into the tank's side armor that knocked it out. I then took guilty pleasure watching my men gun down the hapless tank crew that abandoned and tried to get away. Incredible experience.  
    Anyway, I do have some questions I hope you all can help me out with:
    - When I try to set up a quick battle, the cost of units quickly maxes out my budgeted income, even when I set it for very large battles. Like, one tank will use up my entire budget. What am I missing? 
    - Where is the best place to get graphical mods? 
    - Is there any way to know more effectively whether your units have vision of something? I'm used to newer games where they have a vision cone (Steel Division, Graviteam Tactics games, etc...) that pretty clearly tells you what a unit can and cannot see. Is there an option in CM? 
  7. Like
    Citizen Snips reacted to Ales Dvorak in Which to Buy?   
    In the end you'll buy them all.  
    Welcome aboard.
  8. Upvote
    Citizen Snips reacted to DerKommissar in Which to Buy?   
    1 - I play in 1440p, myself. What you need to do is set the resolution to "Desktop" and it will scale accordingly.
    2 - Half a year ago, Engine Upgrade 4.0 came out. It brings most titles to the same level of modernity (mechanics, performance and visuals). These titles are Black Sea, Final Blitzkrieg, Battle for Normandy, Fortress Italy, and Red Thunder. Shock Force is being updated to bring it up to par, currently. Afghanistan will probably only be updated in my dreams. If you don't want to buy the upgrade, the most recent games would have the most recent features (Red Thunder, Black Sea and Final Blitzkrieg started at Engine 3.0).
    What game should you get? Well, that's a very frequent subject of discussion on these forums. The short version of it is get the one that has a setting that appeals to you, the most. Each base game roughly has the same amount of content, yet each one's DLC selection varies. Aside from Shock Force and Afghanistan, the looks and game-play quality is consistent.
    Oh -- and welcome to the forums!
     
  9. Upvote
    Citizen Snips got a reaction from DerKommissar in Which to Buy?   
    I play a lot of wargames, but just discovered this series existed a couple months ago. I downloaded the demo and think it is the right game for me, but I have a couple questions.
    1 - How do I change the resolution? I downloaded CM Fortress Italy and was not able to raise the resolution in the settings to even 1080p, much less the 1440 of my monitor. Can the resolution in any of the CM's be raised to 1440 full screen? 
    2 - Which one should I buy? The games aren't cheap, so I'm probably only buying one base game for now. I'm pretty sure I want a WW2 game as my first one, even though I am intrigued by the Black Sea CM. Do all the of the CM's running on 2.0 essentially look and play the same? Does Final Blitzkrieg look and play better than Battle for Normandy or Red Thunder because it is newer, or is there essentially no difference in performance and capability since they're all on the same engine? 
    Past that, I guess I'm looking for the base game with the greatest variety of units, scenarios, and maps. But if one of them looks and plays noticeably better than the others, that would probably trump variety for me. 
    Thanks!
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