-
Posts
902 -
Joined
-
Last visited
-
Days Won
16
Posts posted by Falaise
-
-
there is this possibility already documented
-
my choice is not definitive
I love to play this games and I take a lot of fun
all the evils that have affected v4, I have never seen them or so discreetly that they do not embarrass me, even finding that it put a random that resembles the vagaries of life (I only play cnbn v4 )
but with the patch the strange behavior is reproduced with the regularity of a metronome that really makes the game unplayable.it is possible to have both versions V4.00 and V4.01 at the same time?
-
I opened this thread asking you for your opinion and I thank you all.
I ended up making my opinion.
In view of the problem engendered and it is not minor:
on my computer the patch makes cmbn unplayable.
I stay in V4.00 -
I deleted cmbn totally and I reinstalled it and put back the patch and again the problem appeared
I am one of those who can not update the graphics card since December 2017 or otherwise the game crash.
although this is no direct link this may imply a particular configuration of the computer.
I do not know what thought -
On 5/9/2019 at 7:12 PM, Falaise said:
it's not just there where the problem appears :
on the picture if on top of, Germans right with the hands lifted, flew towards the Americans, once the hedge crossed, taken under fire they surrendered.
A time after, the panzersheck team rushes to the Americans (see the post above)
on the other hand, the Germans in the center had a logical behavior and retreated to the next hedge -
when I downloaded the patch, it was placed in a wrong location
cmbn is not in my doc on my PC
it is by noting that I was still in V4.00 that I realized
I moved it and went to v4.01 but I think this manipulation has corrupted the files
I have all uninstalled and returned to v4.00
I will wait to get more feedback before putting the patch back -
frankly for me it's systematic !
I did not complain about version 4 before patch because this behavior was very rare and often partly explainable.
But since the patch it'is unplayable
as soon as the unit comes into combat, in one or two rounds, the problem appears, it is obvious
I think a loading problem occured , otherwise you would see it with the same evidence -
Ouch
Honestly, I will have preferred to be the only one !!
reinstall and that everything is good
the film is significant of what I see
the most surprising is when the two opposing teams are moving at the same time towards each other in the same field -
ah ah merci
ok vue !!!
not everything is in order
since I'm the only one to have this problem and it's systematic
I tested another scenario the same problem appears and i do not wait long it happens all the time
I think there is a problem loading
I will reinstall everything -
euh euh
Here is the sound that a Frenchman gives when he does not know what to do
in which tab should I go
mission or IA -
I made a backup
on a third try and again problemsgeneral situation, you can notice on the right the Germans who moved to the US troop before raising their hands
now observe the panzerschreck team on the left
he gets shotone of the 2 is hit
the second decides to fleeno !
not this way !!bad choice!
I have the backup how to send it?
can it be that I made a bad manipulation by recording the pactch
Can I recharge and put it back on top? -
firing of the anti tank gun, but identical behavior in the face of an intensive light weapon fire
back to the opponent passing through the hedge
overdrawn
-
I did not make backup I shot pictures.
but as the behavior recurs as a unit retreats I will redo a game and save it
I even had a hedge to hedge fight and everyone who suffered losses retrait to find themselves in the same field in the middle
I had before exeptionnely this type of behavior but never in a systematic way
it's as if each camp and programmed to fall back toward the opponent
Could not the problem be related to the scenario -
I downloaded the patch
I tested it playing "roadblock" that I always use to do my tests, it serves as a stallion
and there big problem, the American and German units which fold back do it while precipitating towards the adversary.
I repeat the test and systematically the problem appears !
As soon as a squad is located adjacent to a passage in a hedge as soon as it undergoes losses it rushes in the passage and is found to discovered
the test was done only on "roadblock"
Your turn to try -
thank you
I will test ...
if really, i do not like me I can go back to the old version
I have a DVD of Normandy V4 -
Thank you for these first opinions
if I can easily remove the patch, my problem does not arise:
just try... and keep the configuration that I prefer -
I went from "beyond overlord" to "battle of normandy v4"
that I immediately adopted !!!
I discovered the criticisms concerning the defects of this engine without being able to judge, having never tested version V3
However, I found that basically the players from Italy and Red Thunder were complaining about the new engine's reactions.
Battle of Normandy seeming less affectedI find the behavior of pixeltruppen rather reliable and I quite like having to manage the winds of pannic that can sometimes cross the groups. So I'm afraid that the correction does transform my pixeltruppen into a robot, or they behave like the Legion in Camerone.
I think I'm not the only one to play this way
so the question is i should you download this patch ? -
It's awesome
it makes me even more fond of this game
it opens up a lot of tactical possibility
I already told you in sf2 screeenshot I say it again: Thanks Aurélius -
p 25 of the SF2 screenshot
Aurelius writes:" I bailed my Coy HQ tank and used the crew to observe enemy movement (harder to spot a man that lies in prone position, than it is to spot a T62 turret). I parked one of the Plt HQ tanks near my company commander, who then shared his spots with platoon commander. The information got passed through the platoon network. Next step was choosing hull down positions. With contacts already passed through platoon network, the job was already half done. Having my tanks unbuttoned/opened up and with previous knowledge of enemy positions and movements, has made my tanks spot M1's almost instantly. I was lucky to catch one platoon on the move. Movement reduced their spotting ability, which I fully used to my advantage. The second platoon of M1's was destroyed by combining efforts of my Company commander observing, 9M14 Malyutka's blinding the M1's and T62's finishing the jobs with flanking shots. "
-
there was 2 Stuart one about 100 m on the left and another one at 120 m on the right. the panzer 3 did not fire once, he retreated and was evacuated by the crew !
-
the image is not impressive !
but this tank is unkillable
18 piercing impacts from 2 Stuart in crossfire
and always in action
« Deutsche Qualität » -
it's a sand quarry there never was any water
it corresponds to the real place where some authors situates this action ...
if it happened a day !!!!! -
page 53 of the manual:
"The only exception to this rule is that vehicles are not protected by hiding behind stunned armored vehicles ..."
so even behind a destroyed tiger, 2 tigers, 3 tigers etc .... -
Panzer Marsch !!
hummm patche 4, I need your opinion
in Combat Mission Battle for Normandy
Posted
according to sburke's advice i installed 4.01 in parallel of 4.00
and as I have a little time I did a test
I chose sticking it out
I play wego with the Germans
flat terrain
behind the low hurdle in the middle of the Canadian, there is an adjacent passage
the stug fires
as soon as canadiens move
same action life of Canadian positions
behind the hedge
immediately after the shot they move
to the armored !!!
at the end of the lap they are in bad position