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Howler

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Posts posted by Howler

  1. If snow and tank riders were easy to retrofit into CMBN...

    If the DRM in CMBN were easy to workaround to somehow keep CW, MG, VP, etc. properly sorted...

    A separate CMFB codebase provides a means to both expand features and host different modules.

    I'm not defending BFC decisions. I'm simply acknowledging that hindsight isn't always 20/20 when we aren't privy to internal deliberations.

  2. 17 minutes ago, Erwin said:

    There was an update/patch for CMSF2 quite recently IIRC.  

    Correct.

    The last patch for CMSF was near a decade ago. You mentioned being bewildered that CMSF was always undergoing some change which the release of CMSF2 only further compounded.

    I was simply curious as to:

    1) where you were getting your patches for CMSF as the only the last one I applied for it was 10 years ago; and

    2) what feature (or mechanic) in CMSF2 is causing your distress? The core play mechanics to me seem to be identical to every other CM2 tittle (WWII and Modern).

    I'm wondering if I'm to only one who simply refers to weapon/organization chapters in a given manual as the UI/core hasn't changed much since CMBN was released.

    I'm only trying to help by first understanding what is causing you to have to continuously relearn the game.

     

  3. 4 hours ago, Erwin said:

    Taking CMSF for example there have been 13 years of patches and updates and then a whole new CMSF2 game.  It gets tiresome in the same way that learning anew OS is a PITA.  You're probably young.  Wait till you get over 60 and you'll have a better appreciation.  B)

    I have both SF and SF2 and recall not getting any patch for SF in close to a decade. In any event, SF2 plays just like every WWII and modern (BS) titles.

    Being not yet 60, in what way do you find the updates to CMx2 bewildering? The core mechanics haven't changed since the release of CMBN. And, every title offers the same mechanics now that CMSF2 has caught up.

  4. 5 hours ago, John1966 said:

    Absolutely. I'm not really interested in animations for CC. It'd just be nice if it "happened", even if it's only abstracted. Because we all know that in the scenarios we play, the circumstances where it arises are quite common.

    I must be either (un)lucky or playing wrong because by the time my assault team gets to grenade throwing range (30m) - there's not much left of the defender that isn't dead, wounded, cowering, or surrendering.

    Granted, 80% of my play is with the modern titles. YMMV.

  5. Our miniatures campaign play was guided by ADC2 which I'm not sure still exists today as it's been a couple of decades since I last saw it used. Here's a list of alternatives which may be help worth a look https://alternativeto.net/software/aide-de-camp-ii/.

    As mentioned, Vassal is open sourced, cross platform (Java) and, supports PBEM. While TTS does not do PBEM.

  6. 5 hours ago, Erwin said:

    Perhaps the real question is does PTSD exist only cos someone put a label on it.  There has been such an explosion of medical "problems" in the past 50-75 years.  Maybe it's all driven by "Big Pharma" and its desire to sell us a pill for ever increasing numbers of problems?

    Or, it may be caused by the marked downward trend in violence these past 500 years... The rate of violent crime is lower today than at any other time.

    Or, we can blame "Big Pharma" for that too.

  7. 3 hours ago, chi-chi said:

    It doesn;t help that your guys refuse to do tactical reloads. I'm sure we've all seen a soldier turn the corner and spot a pack of enemies only to fire a single round and then need to reload.

    It doesn't hurt either and avoids endless threads complaining about the waste of already precious rounds. You have six 30 round mags. You'll quickly find yourself cycling back to partially spent mags because... we all know every mag is retained...

  8. 4 minutes ago, Thewood1 said:

    How much time gets wasted by customers on this forum trying to see if something has been reported or responding to something thats been reported.  But that's OK, as long as its not the devs' time.  Just a simple known issue list would be bett6er than nothing.

    I think the vast majority of their customers never visit this site and are instead spending time actually playing the game. What makes you think we forum visitors represent the majority?

  9. If BFC believed more transparency was needed - they'd do that. It's not you and this isn't the first time this topic has come up. There are two decades worth of posts here that attest to this.

    All we can do is assume the CM Test Team (aka beta testers) is privy to more of the inner workings then we are. It took three years to undo the damage wrought by the 'evasion' fault and many save games, denials, resistance, etc. to get us to acceptance and ultimately a correction that brought back surrendering (rather than dead) troops. 

    It was all accomplished without we pleebs ever gaining insights into how evasion way points are generated when a unit decides to decamp.

    We'll never know if a more transparent process would have produced a correction after patch 4.01 or 4.02.

    The Javelin guidance correction was issued within weeks. So, someone has a sense of 'severity'.

    Save games rule. Keep posting until someone acknowledges the issue. That's the way we roll.

    Welcome to the club. Don't take it personally. Play on.

  10. 4 hours ago, Thewood1 said:

    ...one would think BFC would be more than happy to create a central place to upload saves from people actually trying to potentially fix the game.

    Sure. It's not like accepting payloads from anonymous sources can ever be malicious.

    I shared your opinion at one time but now see it as not worth the hassle. Maybe they see that way too...

  11. I took time to appreciate the detail of foot movement the other day when I ordered a KO'ed crew to 'Move' 500-600m to the rear (as a single way point) and noticed the gradual separation of the column. It took the wounded (yellow) minutes longer to cover the ground but they got there.

    Otherwise, it's not something I notice and wonder if it's my tendency to break down squads and use of short (1-3 AS) way points when in contact that makes 'stragglers' a rarity.

     

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