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Posts
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Posts posted by Hardradi
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- cellars
- staircases/stairwells
- fortified buildings
- buildings with internal extended lines of sight (open factories horizontal and vertical)
- camouflage (vehicles, guns, men, fortifications)
- improved trenches (strong points where you shoot from and maneuver trenches (where you can move out of line of sight)
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On 10/12/2018 at 7:56 PM, Kaunitz said:
It's frustrating that buying stuff from sellers indirectly via amazon often refuses international shipping. grrrrr
Try a U.S. PO Box. I have used Shipito in the past.
You can often get free postage to the U.S. PO Box and then pay Shipito for the freight.
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5 hours ago, Cpl Steiner said:
I found this BBC article that quotes the 5% figure, although strangely it dates from 2016 whereas the article that said women would now serve on the frontline was definitely more recent.
https://www.bbc.co.uk/news/uk-36746917
Quotes from the above...
But the Army's research suggests fewer than 5% of its 7,000 women would pass the current infantry fitness test.
Concern over the issue had centred on whether women had the physical capability to withstand the demands on their body that some of the roles will require.
The basic fitness tests for the infantry involves recruits completing an eight-mile march in under two hours while carrying a backpack weighing 55lbs (25kg).
There is also an advanced fitness test of marching two miles carrying 20kg in 18 minutes, and further two-part test of 20 miles carrying 25kg in five hours, followed by 25kg over 25 miles in six hours and 15 minutes the following day.
More recent article (not the one I read originally, which I am having trouble finding)...
Nice reply and thanks for the links.
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On 10/26/2018 at 9:10 PM, Cpl Steiner said:
I just read in the news that the British Army will from today allow women to serve in front line infantry roles if they can pass the same training course the men are required to pass, although one study suggested only 5% of women who applied were expected to pass and there were no plans to make the course easier. The US and German armies also have no bar against women serving as front line infantry. A "female faces" mod would therefore now seem in order. I assume other aspects of female physiology are not moddable so they would have to look like men apart from their faces (which may be realistic given the physical demands of the role and expected pass rate!)
I would have thought that anyone who has no disabilities and is motivated could pass the basic physical fitness test to get into pretty much most armies in the world even those from 90's probably even earlier. Whats with this 5% of women Cpl Steiner. Are you saying that women are lacking something required to be in the army other than physical fitness?
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On 10/24/2018 at 11:41 PM, ncc1701e said:
Here are the conditions for this scenario:
On a side note, the manual says "Keep in mind that Ground Conditions can change during the course of a battle. E.g. during a Downpour, ground conditions may change from Wet to Muddy during the battle."
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Nice terrain analysis. Look forward to seeing how it works out.
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Working well for me playing the USMC scenario on my old PC with an Nvidia 1070 graphics card.
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5 hours ago, JulianJ said:
I thought it didn't look colourised. Rare indeed, and thanks to @John Kettler but we can glean some info - the Semovente seems to be painted in red-brown and green over sand, like German AFVs. And the M3s are either very bleached and/or dusty as other posters have said, doesn't look like the deep green olive drab we imagine they should be. And look at that hill in the background - that's an obstacle, isn't it?
Semovente, looks like it might be the clover leaf of the 71st Infantry Division on the front right.
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Looks great, its a three battle H2H campaign.
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15 hours ago, Erwin said:
Hmm. That omission is a shame as Italians vs Greeks and the Anglo-Greek fighting vs Germans was a significant part of the era. Am wondering if the Greeks had similar uniforms & equipment to some other nationality that could be modded.
It is a shame. I gather the Greeks who fought in Italy would have been armed in a similar manner to Commonwealth troops given their previous close relationship in Greece and North Africa.
The earlier Greco-Italian War in 1941 is to early for the current set of CM games. Years ago, I did play an old Close Combat mod that featured this war. I really enjoyed it but it crashed at a certain point for me. From memory the Italian forces in that mod felt a lot like the Italians in CMFI.
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Yes, Windows 7 and I have had it. Two recently in Red Thunder, one without any mods loaded. Mostly after leaving it sitting around for a while.
Geforce 1060 with 398.36 drivers (old i7 CPU)
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8 hours ago, cbennett88 said:
I set it up the same way I had with the previous monitor... by editing the game data file. It's okay. The graphics for the battlefield(trees, vehicles, etc) is what I expected. The ability to see the whole battlefield without scrolling is the biggest plus.
I just wish the UI wasn't so "muddled". It's certainly readable, but not enjoyable to look at. I realize the game isn't designed to scale to this resolution. It just seemed that from his screenshots, the UI looked better than what I am seeing on my setup. Figured by asking, he might reveal his setup just in case there is a setting I might have missed...
Sorry mate, just seen your post above.
I did not edit the game file at all, just use the Display Size where I used the Desktop setting, graphics usually set at Best/Best.
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Not familiar with the battle/campaign.
Sherman's against Panther, I would try to get flank shots. I hit one over thirty times on the front in a recent battle and it was still going.
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15 hours ago, cbennett88 said:
@Hardradi Lol...that is the same one I am looking at getting!
Well...it looks great from these pics...but...what's your impression? Any problems?
Does it get worse when you zoom in...or stay crisp looking? What about screen lag as it re-draws trees in the distance while zooming around?
No problems. Zoom works fine but...
I think what kinophile said is correct with regards to the monitor. You will still get lag. I don't think it will improve performance of CM. You get a widescreen with lots of pixels.
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13 hours ago, Erwin said:
Hardradi: How large is your monitor? That's what determines if using high res is readable.
It the Acer Predator X34, an UltraWide 34in curved display, 3440 x 1440 resolution.
With UI mod CMBN:
Unmodded CMFB:
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I play at 3440 X 1440 resolution and in my opinion the UI is fine. I am not exactly a spring chicken either.
If you have played the game a lot you know what to look for. They only issue I have had is with a mod which shows the wounded in a certain way but there are alternatives for this.
I would not go back.
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7 hours ago, IanL said:
No, you are supposed to be able to select units from the vehicle pack and use them in a QB with some one who does not have them.
Is this 4.00?
Yes, 4.00.
13 hours ago, Heirloom_Tomato said:I have never encountered this before. Did you setup the battle and send out the first turn or your opponent?
No, my opponent set it up.
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At the start of a recent multiplayer game I recently purchased units for a quick battle but when I went into the battle setup some of the units were missing.
For example, there was a flamethrower team that did not appear.
Is this because I have the CMBN vehicle pack which I understand included flamethrower teams but my H2H opponent does not?
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On 14/05/2018 at 10:07 AM, PIATpunk said:
yes this is great info. To be clear though, I assume this is setting '3D Textures' to Best?
Based on my limited testing it appears that the number of textures is directly related to "3D Texture Quality" setting. "Best" allowed me to view all of the stock textures and all of the textures I had in the mod directory.
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5 hours ago, nik mond said:
@Hardradi can you confirm in your option settings that you have 3D set to best. This not only affects how things visually appear but also how many textures are loaded into the pregame cache. Fastest settings load only texture 1 and 2 to save virtual drive space whereas Best quality loads everything. Just a hunch.
Yes, that worked. It was set to balanced on the new install. Something simple. Thanks mate.
14 hours ago, 3j2m7 said:Was not offense about you, but in general rule if you cannot explain your problems correctly, nobody take the time to understand, this is the reflect from the real life.
Personly I am always very kind with peoples and say things kindly and funny, but when I ask something, the minimum is to answer, and after one year...🤔
So yes more peoples are detecting the problem with the the german helmets and I hope also that WE can resolve the problem...😏
Don't get to worked up about it, its hard enough to get someone to listen and understand in real life anyway. We have an answer above.
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11 hours ago, mjkerner said:
Hardradi, you are correct, I actually never used the full installer, but upgraded the old legacy version to 4.0. It would never have dawned on me that there would be a difference, but it appears you may have found one. I hope it gets sorted.
Hi mj, this is a bit more evidence that I may be right on this one.
There are at least three differences in the core Data files which I spotted (v100E (does not exist in 4.0 FULL), v110 and v220). I tried swapping the legacy Data files into a FULL 4.0 install but it did not fix the problem.
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9 hours ago, 3j2m7 said:
😎I am happy to make the choice to learn German and French, totally different to understanding but rich in sentences and meaning, true that from one year about my knowledge in Shakespeare language the world was different... My english is a mix of all forrums in the world this is how you contacting peoples sometime high level bad level in good and bad manners when we are crossing Ocean and landing of the Bigs States and Cie where the english language are the only treasors that they have... but untill now I am surviving with lot of mistakes but I can swim ...😆
I meant no insult. Your English is not that bad just a little hard to understand sometimes. Yes, you can swim. I cannot speak or write any other language so you are way better than me.
Lets hope we can get some answers on this problem. At least I learned what the mdr files are for.
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9 minutes ago, 3j2m7 said:
Hi Hardradi
This is what I had from the past asking to the forum ...waiting always untill now to a good gesture of peoples, to only one answer SINCE march 2017 !!!
Hi Guys
1) Can somebody tell me how work the game system to read and allowed or attribuated uniforms or helmets ?
Helmet number "x" instead helmet number "y" to a specific uniform.
2) What are the files (...lod.mdr) what are they doing exactly in the game... are they the key of this choice?3) About helmets: ready to play I can see all soldiers with differents helmets but only I can "see" smod_german_helmet-soldier ("0,2,3,4)
smod "0" for helmet soldier.bmp,"2"is smod helmet soldier 2.bmp...,and in the game I have helmet soldier1 dont appear and "5" "6" "7" "8"are from a mod but dont appear in the game ?I know this cos I sacrified a set of uniforms and helmets with drawing number on the pictures and loading the game to see the result.
How can I attribuated a specific helmet for exemple one from a loading mod ?Thanks in advance to your answer
Hi 3j2m7,
Yes I seen your post. Your English is hard to understand but I think you have found the same problem.
Also this guy might have had the same problem: LINK. It is not clear if he ever got it sorted out.
Infantry shooting backwards at dead bodies
in Combat Mission - General Discussion
Posted · Edited by Hardradi
In a recent game I noticed some of my infantry shooting backwards at dead bodies. During the turn the target line actually flipped over from the target in front of them to what I presume were some dead team members of the target behind me. It was CMFI.
Has anyone else seen this?