Jump to content

Hardradi

Members
  • Posts

    137
  • Joined

  • Last visited

Posts posted by Hardradi

  1. Thanks mj. Like you I have not had any issues with other textures in CMBN or CMFI. I also thoroughly checked all the files names. The issue I appear to be having is not directly related to mods. Further to the details below, I suspect you are probably not using the Full 4.0 installer version of CMBN being a long time player you may still be using the an old legacy version upgraded to 4.0.

    * * * * *

    With further testing I have sort of got to the bottom of this problem.

    WITHOUT ANY MODS:

    1) Full 4.0 installer file version - does not work correctly. As reported above, the stock textures for German helmets 5, 6 or 7 never appear. The game is limited to four textures for the German helmet: null, 2, 3 and 4. (Tested on a new installation, the 4.5GB file).

    2) My old legacy version which went through the entire upgrade chain over the years - this works correctly.

    WITH MODS:

    As above.

    Can someone with a version of CMBN Full 4.0 install check on their system (this is the entire game from the 4.5GB file)?

    Link to files that you can drop into your mod folder to test the stock textures: Link

    Time for a beer. :)

  2. After painstakingly compiling a few German helmet mods (thanks to the modders for these), I have not been able to get them to show correctly.

    Also, it appears to me that there may be a problem with the stock installation/files as follows:

    1) the stock helmet "smod_german_helmet-soldier 5.bmp" never appears in game. Also numbers 6 and 7 also never appear, they are near duplicates of 1 and 2 so it is hard to tell for sure. The screenshot below from a test shows that stock German helmets 5, 6 or 7 never appear.

    OiKNr4r.jpg

    3) I also note in the stock files there is a "smod_german_helmet-soldier 1.bmp". Normally the numbering of 1 is never used. Perhaps this is the problem and only limits the number of German helmets to 4 in total.

    These files are in the 2.0 data file. I have checked this across three installations on my system, a fresh v 3.12, a borked v 4.0 and a fresh 4.0. Had the same issue.

    Is anyone else able to get german helmets to show from 5+ in CMBN?

     

  3. 12 minutes ago, Michael Emrys said:

    I think that might not necessarily be the case. Back when FI came out, I played a couple of battles where crossing vinyards was necessary or at least expedient. After messing around with it, I found that you could get infantry to move across the grain if you gave them movement commands on both sides of each row. That seemed to discipline them away from taking "shortcuts" around the end of the row and exposing themselves to fire in the process. As I say, this was quite a while back, so I can't vouch for whether this still works or not, but you might give it a try.

    Michael

    I think you might be onto something there. I have am pretty sure I have see this happen but did not know why/how.

  4. 5 hours ago, Bozowans said:

    I think I'm most looking forward to the CMRT module. It's supposed to bring the game to the end of the war right? Which means the Battle of Berlin. It seems like it would be a daunting task to research and then design scenarios and campaigns around that. I wonder if they are gonna have scenarios for the crossing of the Von Moltke bridge and the assault on the Reichstag. That was such an iconic moment of the war that it seems likely they would work on something like that. Which means they are gonna need to make a big map for the middle of Berlin, which means making 3D models and textures for Berlin architecture and the Reichstag building and the Brandenburg Gate and all that. And then I suppose they will have a winter campaign in there as well.

    That will probably take a while. Oh well, I don't really care how long it takes as long as there is a good quality finished product. I have a million other games to play in the meantime. :)

    In Berlin I imagine... apocalyptic red skies at night, ragged buildings, streets choked with rubble and smoke. The odd civilian you see is either a crazed old person, snot nosed kid or dishevelled women. All cower in the streets as you carefully pick your way through with your comrades. You are an alcoholic illiterate peasant from a Russian village but a veteran. You have seen it all but when you see a map of Russia, you don't even know where you came from. Your enemy... terrified clerks, youths, wild eyed fanatics and the odd hardened veteran.

  5. 12 hours ago, Macisle said:

    I didn't do anything to these images besides capture and crop. So, all the goodness is coming from BF's models, great community textures and finding the "sweet spot" for lighting and shading in the Engine. Speaking of which, here's that last shot from a different angle:

    26677288457_72f69bce4e_b.jpg

    Sometimes, I'm amazed at just how photo-realistic the current Engine can look when the right elements are in play. Again, this is just a crop. No photoshopping done to enhance anything.

    Amazing detail in this picture. Look at those bricks and the rubble in the foreground. Props to the modders, you and the game.

  6. In my post above, I am mistaken, the Iron Cross Brigade book does have an overview map inside the front cover. Its just a little bit difficult to read.

    In the Appendices to this book are the diary entries of Gerhard Henrich, 9 June 1941 to a garbled ending around October 1941. It features details of the rail/road journey and descriptions of battles at the southwestern end of the Kiev Fortified Region supporting the 44th Infantry Division. I created a map of this diary in Google. Here is a link if anyone is interested: Map

  7. 1 hour ago, Bozowans said:

    Yeah that's pricey but I'm very tempted to bite the bullet and get it. Has anyone here read any of the other books on there? That book "Turning Point" looking at Stalingrad from the Russian perspective looks interesting.

    Besieged is a good book, quite gripping.

    I am about halfway through Death of the Leaping Horsemen which is also good and half way through Iron Cross Brigade (was a little bit slow to start but now also good). My only feedback of these books is that they do not feature an overview map to trace the units movement across Eastern Europe (whereas Panzerkreig and Into Oblivion do). Do not get me wrong, there are plenty of maps in these two books.

    I also have Panzerkreig, Into Oblivion and Objective Ponryi but haven't read any of them yet.

    All are hardbound (DotLH has a dust cover) and I haven't seen any deterioration in the spine yet.

  8. Been waiting for this for a while.  Thumbs up.

    My grandfather served with the 56th "Black Cats" Infantry Division from July 1944 as a Signalman (previously with V Corps). This Division featured in some of the battles covered during the period of R2V. I have been tracing his war history recently, he was wounded in December 1944 ("battle accident") and got hit by a mine April 1944 possibly at The Battle of Argenta Gap. This was very close to the end of the war in Europe. Later, he managed to recover from the injury described as a sucking chest wound. 

  9. Its an epic campaign. I learned the ropes playing it at Veteran level.

    I used up a lot of my demo charges early on, learning how to use them. This made it a struggle as I always felt like I was funnelled into cunningly set up specific kill zones. Afterwards, it was a relief to get out of the hedgerow country into the more open fields of Italy. 

     

  10. On 15/03/2018 at 9:25 AM, CanuckGamer said:

    I am playing a scenario as the Yanks where I have 105 mm artillery.  I'm wondering if it can knock out halftracks, tank destroyers like Stug III, or possibly Mark IV's.  The proof being anyone who has played a scenario where they have seen any of the AFV I mentioned knocked out by 105's.  Thanks.

    I recently knocked out a Tiger with off board British 25 pounders against the AI. Four guns, directly on the spot where the Tiger was sitting.

    There was a neat little whole just in front of the loaders hatch.

    https://imgur.com/a/mUfg2

     

  11. On 01/03/2018 at 8:28 PM, IanL said:

    Oh yuck. I just went to the store to find it and I forgot how painful that can be. I usually buy something, download it and save it with the keys so I never have to go in there again to find stuff. Here is what I did: I logged into the store and looked at the My Account page. On that page there is a list of purchases each with an arrow and "View" I looked at each one until I found one named this: CM Normandy - v3.0 UPGRADE  with the SKU of CBNU-3P-DW. That, for me, linked to the full installer for CMBN 3.11. That leads to the next challenge - downloading the right thing. The download link leads to a share file service and you have to select all the files on that screen - use the select all button and then press the download button to get them all.

    But there is a patch too after that: http://www.battlefront.com/index.php?option=com_content&task=view&id=2306&Itemid=518

    Yeah its bad but way better than trying to piece everything together on little bit at a time in the right order without missing a step. I thought there was an easier way to get a full install of version but I cannot find it.

    Just tried this and it was pretty easy. I already had a copy of all CMBN 3.11 files so I didn't have to re-download. 

    I installed this to a directory which I named "...Normandy 3.12" so I knew exactly where it would be. I then downloaded the patch (which is 3.12). Curiously, it didn't give me an option of where to install the patch when I ran the .exe file, so I stopped the install. After some brief mucking around it seemed to be dropping it into "...Normandy 3.12". 

    All seems good. 

    Cheers Ian 

×
×
  • Create New...