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Bozilas got a reaction from Bulletpoint in 4 the Devs: Mortar sounds in Multi
First of all, this is not casting shade, I love your games deep down in my RTS heart. That said....
In a multi game... when On-map mortar teams fire off, even without being spotted, you can find their approximate location by scrolling around the map and listening for their tubes launching. This gives an opponent (me, in this case) an opportunity to call in an arty strike on their position, when I really should have no idea where they are firing from.
Anyone agree?
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Bozilas reacted to nik mond in Suppression Question
I found it does noticeably suppress everyone in the building. I am not sure if this is a result of rounds landing in close proximity or if t is a result ricochets being tossed all over. But it will make the guys on the first floor nervous.
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Bozilas reacted to JoMac in Suppression Question
Err, Did I mention a Newb in Posts, that is...Besides, I only play against Real-Newbs I can Beat :-)
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Bozilas got a reaction from Bulletpoint in Suppression Question
Wow, if I'm a newb then I have seriously wasted a decade of CM play. Challenge me sir.
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Bozilas reacted to Glubokii Boy in Suppression Question
Me too...
But then again the commanding officer of my regiment back in the days when i did my basic military training called me...
" a triggerhappy lunatic ! "
after a small incident involving said CO, me and a machinegun...
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Bozilas reacted to Michael Emrys in Suppression Question
I've found that this also works hedgerows, hedges, and the like. It usually takes more time to achieve a given level of effect, but it will eventually work.
Michael
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Bozilas got a reaction from Josey Wales in Suppression Question
Wow, if I'm a newb then I have seriously wasted a decade of CM play. Challenge me sir.
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Bozilas reacted to Bulletpoint in Suppression Question
Yep, there's a suppressive effect, but it's a bit less than if you're able to target the actual floor.
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Bozilas reacted to JoMac in Suppression Question
You have come through again for the Newbs, PointofBullet...Keep of the Good Work :-)
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Bozilas reacted to A Canadian Cat in Quick question...
There is nothing special about slow. The fact that the vehicle is going slowly offers more time along the path for spotting but that's about it. The only real way to hear nearby armour is to have dismounts (either a crew or accompanying infantry) nearby. Mounted crew will not get ? as a result of sound because they are sitting in a big noise maker - even then idling.
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Bozilas reacted to Bulletpoint in Quick question...
I'm not sure Hunt gives increased spotting ability either. I think it works more like an SOP - it tells your guys to advance slowly and to stop if enemies are observed.