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slippy

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Posts posted by slippy

  1. Hi all, i am currently going through the process of installing my CM titles on a new computer. I installed and activated Red Thunder, and all is ok. However when i came to Fire and Rubble, i installed the update, but i have no activation key on my orders page, just a link for the upgrade file.

    When i go in game all the Fire and Rubble missions and campaigns are 'greyed out'. How do i activate it please? Is there supposed to be a key?

     

    regards

     

    slipper

  2. 26 minutes ago, Erwin said:

    Just to clarify.  a folder named "Z something" will be read after all other folders that start with a single letter of the alphabet.  A folder named "ZZ something" will be read after any folder named "Z something".  "ZZZ something" would be read after that etc.

    The files that are read/loaded last are the ones that appear in the game.  There is nothing magical about "Z".  It just happens to be the last letter in the alphabet.

     

    Yes thanks Erwin, I was aware of that thanks. it was the hierarchy of subfolders I was unsure of.

  3. Hi all

     

    Just a quick question on mod folder structure. Does the game read sub-folders of a folder before other folders in the data/Z folder?

     

    in the example below, say i had folders X and Y containing mods as shown

    Data/Z/zzfolderX/subfolderY

    and

    Data/Z/zfolderY

     

    as i understand it zzfolderX would be read after zfolderY, but would subfolderY then be read after zfolderY

    bit confusing i know, but hope someone can explain.

     

    cheers

  4. 11 hours ago, benpark said:

    Not that I know of. I just cooked these up since I was noticing the other ones a bit more than I liked.

    I I ever get some of this Time stuff, I can revisit this and punch out some more for other oft played games. There's definitely other things that could be done with it in terms of shape, size etc.

    Ok thanks Benpark, I know what you mean about time mate 😉. Thanks again

  5. 1 hour ago, Aragorn2002 said:

    Saunders is a must buy for me. There seem to be two new books by this author. One on the 12th SS, one on Normandy 1944: The Fight for Point 103, Tilly-Sur-Seulles and Vilers Bocage.

     

    Yes saw that also Aragon. Have you looked at some of the editions heimdal books also? There is one called 'three days in hell' which has been published in French and English, I have not read it, but it covers the battle at Buron. I have a few of their Normandy series on Rauray and Op Martlet and they are very good. They are in French though which I can't read , so I use google translate 😉.

     

    Also Pen and Sword seem to be publishing some of the French editions Heimdal into English, I think they have done battle for St Lo, Carentan, and battles of the Odon so far. 

  6. On 3/20/2021 at 12:47 AM, Lucky_Strike said:

    Argh ... more new stuff to learn, I think my brain is gonna melt ...

    Thanks, I’ll add it to the list of stuff to check when I get time. Definitely adds a cool dimension to the game.

    I was not aware of how to add flavour objects either i must admit. One question if i add flavour objects to a scenario and uploaded it, would the new flavour objects be available to everyone who downloaded it?

    My first thought is probably not, but thought i would ask

     

    cheers

  7. Thanks Benpark

     

    Its a shame the editor is restricted to roughly 4km x 4 km though, it would be handy if the facility was still there to make larger maps  that could be cut down for campaigns and the like, rather than trying to replicate part of a previous map onto a new one if the areas overlap in the campaign.

    I don't suppose there is anyway to join two maps together? That way you could use the border between two 4 x 4 maps.

     

    Maybe in a future update the facility for larger maps could be reinstated?

     

    Thanks again

     

    slippy

  8. 9 hours ago, HerrTom said:

    Fire and smoke can indeed be modded, though they all have the same limitations as explosions, in that they are only a single texture and their generation is controlled by the game engine. I'd love for some more control over particles, though I understand since smoke is a pretty integral part of the game simulation that that is probably one of the reasons it can't be changed beyond new textures.

    Thanks HerrTom

     

    Any idea where i may find the smoke for the tanks please? One of my least dislike graphical elements of the game are the long black 'fingers' of smoke from damaged vehicles and tanks, like below

     

    CM+Normandy+2013-10-12+09-14-05-12.bmp

     

     

    would like to try and get something more natural looking such as this 

     

    56d474956e97c621048ba4e6?width=1100&form

     

    do you think in theory it is possible within the limitations of the game?

     

    regards

     

    slippy

  9. 1 hour ago, Pete Wenman said:

    @slippy The maximum map size was at one stage larger than is currently allowed and post earlier is this thread include Steve's comments on this . The largest maps that are out there were made before the restriction was put in place.

    As you say maps are now capped at 18.1 kilometers squared (4.254k x 4.254k or any combination thereof)

    My advice is don't make a map any bigger than it needs to be. Creating large maps is a time consuming task.

    The maps I have made for the US Cold War campaign by my reckoning total 90.6 square kilometres which if my maths is correct equals 1,415625 x 8m action squares. Given the repeat clicks seen when making maps I reckon these must have taken at least 2 million mouse clicks to create. 

    No doubt some will complain they are not big enough 😉

    P

     

    Thanks Pete, sorry i must have missed Steve's comments ;) That's fine mate if its 4.254 x 2.254 now, just thought i was missing a trick somewhere

    90.6 square kilometers is indeed an impressive area, and 2 million mouse clicks even more so :o.

    I understand the limitations of large maps, but thought it may have been easier to make one big master map to cut down rather than several small ones.

     

    thanks for your reply, and get clicking!!

     

    regards

     

    slippy

  10. 7 hours ago, Combatintman said:

    Because you can these days - I can't recall what the total maximum area in kmis these days but once you know the figure it does allow you a lot more flex.  Nonetheless huge maps come at penalty in both the creation stage for the designer and then obviously for the strain it puts on the computer, particularly when you stick lots of forces on them.

    I should have been clearer. I can't seem to make a map bigger than approx 4 x 4 km in the editor, the x and y coordinates max out at these values. How are people making bigger maps than that?

     

     

    From the manual. 'maps can have a maximum total surface area of 18 kilometers squared (4248m x 4248m if shaped as a perfect square). No side can be longer than 8,000 meters.'

    So how have 6 X 5 maps been created?

     

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