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slippy

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Posts posted by slippy

  1. 4 hours ago, Holien said:

    Further evidence of "taking back control"

    https://www.bbc.co.uk/news/business-55734277

    Seems like there will be lots of goods being returned. Of course the liars in charge are saying these are all just teething problems. 

    Project Reality...

     

    Can we not make this political? It would seem by your post that your not a supporter of Brexit? Nevertheless a democratic vote was taken and the result was Brexit. Wether you agree with the result or not is irrelevant, it is here and we must make the best of it for all concerned. We all know the media love to put a negative spin on everything, continually moaning about what a mistake it is will do no good for anyone, and is quite honestly becoming rather tiresome.

     

    Regards slipper

  2. Thanks everyone, i am aware of Hard Cat rules, i probably should of mentioned as i use them and Frankos rules for Infantry. For me though there is still this gap when it comes to Armour/Infantry Cooperation.

    I also use the rule that armour can only target enemies it has contact with, or enemies that a friendly unit has 'pointed out' (same action square, tracer, etc)

    i am more looking for some rules on cooperation, and how messages would be passed realistically. I'll continue to work on my ruleset.

    Thanks for replying

    regards

    slippy

     

  3. Hi all

    Something i have been unhappy with for some time is the interaction between Tanks and Infantry, especially in the WW2 titles. With the 'gods eye' view of the player its possible to have a single tank track halfway across the battlefield to help an infantry section, which seems highly unrealistic.

     

    I have done a little digging around, and there are some quite good resources available (mainly from the British and American point of view). A good one here covers the Canadians at Operation Charnwood, the British would be following the same procedures.

    https://scholars.wlu.ca/cgi/viewcontent.cgi?referer=https://www.google.com/&httpsredir=1&article=1266&context=cmh

    So with that in mind i have tried to develop some house rules for player(s) to follow, it's a work in progress at the moment, and there are bound to be some gaps. I would be interested to hear any information/tips/suggestions or even experiences, for more modern titles, people may have in order to provide a better experience.

    Whatever system used, has to be fairly easy and not too technical, so that it can be incorporated easily into gameplay. Here are my initial thoughts

     

    Firstly, a general order of battle to follow from the outset, maybe based on a die roll, taking into consideration unit experience and training. This would 'set the tone' of the battle to come so to speak. Outcomes could be, for example

    • No Cooperation - Plan agreed beforehand, does not change for whole battle, Tanks wary of built up areas woods etc       

    •  Slight Cooperation - Original plan agreed beforehand, can meet up at a pre-arranged location for  change , Tanks still wary of built up areas

    • Standard Cooperation - Original plan agreed beforehand, can change any time as long as both HQ units in same AS, can go in built up area, woods   

    • Good Cooperation - Original plan agreed, major changes require both HQs, but any units can request assistance locally

    • Great Cooperation - Original plan agreed, major changes can be instigated by any unit if required, as long as Tank units have comms between each other 

    • Excellent Cooperation -  No plan, tanks assigned to Infantry to form small battlegroup, and act independently 

     

    Secondly, where there is to be cooperation between infantry and tanks, then a set of conditions to follow, similar to this for Tanks, external request would be Infantry

    1642707106_tankactions.thumb.jpg.9eec5072185f42da8ca79ff5caa8fe76.jpg

     

    again only some initial thoughts.

    By way of explanation of where i am at the moment

    • My knowledge of how British and Commonwealth, and US forces interacted is better than how German (limited) or Russian (non existent!), so any further suggestions appreciated, i understand German forces were more towards combined arms, but how did they actually interact on the battlefield
    • From research it would appear that the telephones fitted on some allied tanks were not as often used as one may think, one report in Ian Dalglish's Epsom book, states one crew from a British Tank Brigade, whose sole purpose was Infantry support, never used the phone. As in the heat of battle no one could hear it and had never used it or practiced with it. 
    • There are reports of Tank Commanders proceeding on foot to accompany Infantry so they can see precisely what action is required.
    • I would therefore think that a tank should at least be unbuttoned, and the infantry (probably an HQ) should be on the same AS, and time allowed for plans to be discussed
    • Radio links were sometimes not set up, or were ineffective, so no guarantee of having radio comms beyond own units

     

    Thanks for any replies, my knowledge of modern systems is not great, so also interested to hear anything on that subject

     

     

    regards

     

    slippy

     

     

     

     

     

                                                                                                                                    

                                                                                                                        

                                                                                                                                   

                                                                                                                                               

                                                                                                                                         

         

  4. I realise you can use a master map to cut up for scenarios, but can you do the reverse? Can you take two maps and 'stitch' them together to make one larger map?

     

    Also is there any limit to the amount of units you can hold in the 'core units file' for  a campaign? Could you in theory have a Corps for each side?

    Thanks for any replies

     

    slippy

  5. 16 hours ago, Lucky_Strike said:

    NP

    Pen & Sword = UK original, probably published in US as well. Stackpole = US, publishing worldwide, usually reprint other publishers' titles in a cheaper format, most likely because the original publisher doesn't see any potential profit in making a new edition years after the first hardback and/or paperback. Stackpole fulfil a useful niche keeping otherwise out of print books going, but their books can be a bit on the rough side, okay for text but maps, pics etc are usually not that well reproduced.

    Yes, thanks Lucky_Strike, i do have a few Stackpole books, so know what you mean about the quality sometimes.

     

    cheers mate

  6. Thanks Lucky Strike and Andrew, i was looking on Amazon, didn't notice that review sorry. Confusing with three different names for the same thing. I have the Battleground Europe, pen and sword edition so i guess i will give it a miss. Find it surprising though that this is the same, as the pen and sword book is more of a battlefield guide, wouldn't have thought there was enough content for a stackpole book.

     

    Thanks for the info though, saved me paying for something i already have

     

    regards

     

    slippy

  7. Hi all

     

    Does anyone know if this book

     

    goodwood_1.jpg

     

     

    is a reprint, or the same as this one please?

    goodwood_2.jpg.263bde34e70f00f0d22e3ac4f7aab562.jpg

     

    I have the 'Over The Battlefield' book but was wondering if it is worth getting the Stackpole version. If not the same book are they sufficiently different to warrant purchasing?

     

    Cheers all

     

    slippy

     

     


     

  8. 18 hours ago, Sgt Joch said:

    The revised campaign was made mostly to address an issue which no longer exists. When CMBN originally came out in 2011, the suppression model was weak. One workaround was to lower the experience level, so PT remade the campaign using mostly "green" US troops instead of "regulars".

    Since then however, BFC substantially reworked and improved the suppression model so the workaround is no longer required. The campaign still works, I played the revised version 2-3 years ago, but the combination of "green" troops and the revised suppression model means your troops are more brittle and required careful handling.

    The version that ships with the game has mostly "regular" U.S. troops and is easier than the revised version.

    Thanks Sgt Joch and Swant, from the readme at FGM it mentions this

     

    Quote

    I made a number of changes to this campaign for the first revision. Here follows a list of the important ones.

    #1…. The majority of 2/8 INF units have GREEN experience. (PIR and GIR remain the same)

    #2…. A new mission has been added to the campaign on Day 1.

    #3…. US 60mm onboard mortars start their missions with LIMITED ammo. Generally, there is less ammo to go around in most missions but not drastically so.

    #4…. There are fewer chances of refitting thoughout the campaign.

    #5…. Air support has been added to three missions in the campaign and a FOS added to the OB to allow the player to use them

    #6…. Most missions have the possibility of up to 10 minutes of extra time (except ‘Turnbull’s Stand’, and ‘The Farmhouse’ missions).

    • Mission 1…. Made a few German units just a tad less brittle so that they’ll put up a bit more of a fight.
    • Mission 2…. ALL NEW 2/505 PIR mission added
    • Mission 3…. Air Support added.
    • Mission 4…. No changes
    • Mission 5…. Added Air Support to the variant when Easy Company performs the assault from the South without tank support only. the other variants remain unchanged
    • Mission 6…. No changes
    • Mission 7…. Reworked the AI plans, Added Air Support to the afternoon versions, not the eveni…

     

    so are all these changes just to address the suppression model? Or just tweaks/additions etc?

     

    Thanks all

  9. As regards modding, if you look at a game like IL-2 1946, you could say modding is the only reason anyone still plays it. The modded game is light years away from the original, and i believe so good in its latest form that it detracts from people buying Il-2 Great Battles the modern equivalent.

    The base game was released roundabout 2001 i believe, so your talking of a 20 year old game, that due to modding is still being played and does not look out of place alongside more modern titles.

     

    50099784736_18b51afd09_k.thumb.jpg.4672b6e04f0e6d9ecc8535e74006eb2e.jpg

  10. Hi all

     

    I'm looking for some recommendations please regards information on the TO&E WW2 composition of Platoons, Brigades, Battlegroups, Divisions, etc. Mainly British, US, German and Russian i am interested in. I would if possible prefer something that has a little background along with a visual chart/pictures/schematic.

     

    Does anyone know any single volume book that covers all of the above, or a series of books? Also interested in web sites etc

     

    Thanks for any suggestions

     

    slippy

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