Tank type was dependent on formation. Motor Rifle got T62/T72’s while the tank regiment’s got T64/T80’s.
I believe the East German NVA was the only Pact army to get any T72’s. Everyone else got T55’s and T62’s.
Well, I mean from my perspective I made something where the AI won the scenario as the Soviet and the AI won the scenario as the American. There is only so much testing that can be done. Now I'm sure that domfluff is an accomplished head to head player, but this scenario wasn't designed as a puzzle scenario (which I'm sure is meant in a disparaging manner coming from a head to head player). I picked a patch of ground, plopped some forces on the map, and I worked on some AI plans and this is the result. There was no thought of 'well the Soviet has to do this that or the other thing' (as in a puzzle type solution). No, that was never any part of the design process whatsoever. The terrain dictated the route of advance, just as it does in real life. I found a covered route of advance and used it - domfluff did not. If domfluff went back to the commissar and gave a report that he retreated after five minutes he would be shot.
The Soviet force that's currently in the scenario now is a lot more powerful than the force Slysniper had when he tried it and the American force is actually substantially weaker than it was originally. In fact, I strengthened the Soviet force and weakened the US force based on his feedback. However, the terrain is what the terrain is and there are only so many ways you can advance up the valley. I took it right off Google Earth so unless I want to use a different patch of ground then that's the terrain that was used. Now if during testing I could not make a viable Soviet AI attack plan well then I would have to make adjustments obviously. But for the player, if you drive the BRDMs up the highway and they explode then you have to look for an alternate route and if a player just plays for five minutes, throws up their hands and says it's impossible then I can't respect that. Especially when the AI plan, which most players who play Head to head would say is a worthless opponent, can succeed where the player fails. You can't make the scenario 'better' using this map because it doesn't matter if you have a battalion of Soviet tanks driving up the highway - if the TOWs are still in the same place then you are going to lose some tanks - there is just no two ways about it. The Soviet force already outnumbers the US by 3 to 1. Some guys want to say that it's not their tactical acumen, but rather it's the scenario that's broken. In this case I don't think that's a valid position to take. The AI won the scenario from both sides during testing. That's as good as I can do. What you do with the force and situation provided is up to you. Now if someone has some trouble finding an alternate route when they first play it - sure I get it. Not everyone is going to find a covered route of advance right away - and even if you do find that route you still have to execute the attack. At least Slysniper kept working the problem until the time expired. I can respect that.
First time I try to buy CW, my internet cuts out before I can complete the purchase
The second time, my credit card company throws a tantrum and refuses to allow the purchase through thinking someone has stolen my card.
Third time, the website goes down. I'm beginning to think that this outage is partially my fault hahaha
Down here in Germany, too.
Same Database error quoted above. For me its down since around noon, I hope it didn't cost them too many sales (bad timing on a weekend, staff out of office, people tend to buy games at this time...). I wanted to buy SF2 and refuse to do it via Steam because I think the 30% cut for Valve is a rip-off for developers like Battlefront, so I'll just wait until everything works again, but I assume many other people won't
This pixel Ivan is definitely my hero. Really looking forward for this AAR.
I'm pleased to see this famous battle (in my country is famous) thru eyes of comrade Ivanov.