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IICptMillerII

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Posts posted by IICptMillerII

  1. 2 hours ago, Megalon Jones said:

    I'm still trying to figure out the whole 'sandbox' nature of this module.  I've got a feeling things are going to be a bit different than other CM titles.

    The sandbox element just means that the game itself is not bound to a specific narrative. The campaigns share a common back story, but a lot of the scenarios have their own background. 
     

    In reality, a Cold War gone hot war would have only lasted on the order of months, not years. Instead of limiting the scope of the game to, say, March-July 1979, it instead covers 79-82. But it does not assume a war would last that long. It allows the player to choose what year they want to set up a scenario in and go for it. Plus, it allows the player to compare how the same scenario changes when newer (or older) equipment is used instead. 

  2. 1 hour ago, Bil Hardenberger said:

    CMCW did not steal any resources from F&R.

    I want to highlight and emphasis this point. CMCW was largely handled and developed by a small team from the getgo. The beta testers had no idea the game existed until about two months ago now. Up until that point, they all still thought that F&R was the only new thing being actively worked on. 

    2 hours ago, Sprocketman said:

    I actually think the WWII interest waxes and wanes.

    Not in the wargaming community. Whenever there is a new game released that is not about WWII, all you hear is all the grogs begging for the new game to be converted to WWII. 

    2 hours ago, Macisle said:

    IIRC (and sorry if I'm wrong), BN is slated to be the first WWII title to hit Steam. That makes total sense. It's got the most content and it's Western front -- which is where the money is. Steve has said so many times, while acknowledging the passion of Eastern front fans. So, until Russian gamers start outspending Americans for targeted WWII content, if something's got to give, it's going to be Eastern front.

    I think this is the case, but I do not know for sure. FWIW I agree, I think that CMBN should absolutely be brought on to Steam as soon as possible as I think it will be BFCs big seller there. That said, Slitherine handles all of that, so any suggestions/complaints will have to be taken up with them. 

    4 hours ago, Aragorn2002 said:

    I hope the release of CW announces a new era with more and quicker releases of games and modules. Perhaps the co-operation with Slitherine will make that possible. It's high time things are gonna change in that respect.

    My hope as well!

  3. 7 hours ago, stikkypixie said:

    Do tanks of tanks of this era have laser range finders? Just curious about their first hit probability.

    Many use a coincidence rangefinder, which is not as fast or accurate as a laser range finder. In CMCW, first shot hits are not guarantees. 

    4 hours ago, Amedeo said:

    Considering that in 1980 USAREUR was just receiving M735 APFSDS rounds with most unit still using older M728 APDS rounds until 1981, I would be very concerned, regardless of the actual kind of enemy tanks I'd happen to run into.

    BTW, I wonder how CMCW handles this, since, IIRC, ammo loads are type (not year) dependent.

    I guess: 

    M48A5, M60A1 w/M728

    M60A1 RISE, RISE+, RISE PASSIVE w/M735

    M60A3, M60A3 TTS, M1 w/M774

    think this is roughly the correct breakdown, but I am not 100%. It should be a fairly decent approximation though. 

    19 minutes ago, The_MonkeyKing said:

    Comparing the fighting potential of Arabs in the Israeli wars with Red army is like comparing South Vietnamese army with US Army.

    That is a very apt analogy. 

  4. 28 minutes ago, Thewood1 said:

    CM in modern time frames always seems somewhat sterile without the engineering aspect.

    I completely agree. I really hope we see some general engineering vehicle additions to the modern CM games at some point in the future, maybe even as an engineering vehicle pack, or as part of a later module. Trust me, I asked on more than one occasion to have even something like mine plows/rollers included, but its just not in the cards at the moment. 

  5. 43 minutes ago, Sequoia said:

    Those are cool but I would assume they would almost always deploy the mines and be gone before the enemy approached within shooting distance. One must of course always choose what to prioritize from a long wishlist.

     

     

    Completely agree. These things would be no where near the shooting. 

  6. 1 hour ago, Wodin said:

    ANything new in game thats non game specific and will be released in patches to update the other games? New animations, improved tac ai etc etc?

    DPICM/ cluster munitions for artillery and aircraft, respectively. I'm not sure if it qualifies as an engine improvement, but it is certainly a new feature. Highly requested by the community as well, and will be a big game changer for tactical battles. I have no idea if it is going to make its way to the other modern titles. That decision/discussion is above my paygrade. Although I will say that I think it is reasonable to expect it to eventually make it there. 

    Otherwise, there are no major engine upgrades coming with CMCW.

    50 minutes ago, Sgt.Squarehead said:

    I'm having difficulty finding a date.....1980s is about as close as I'm seeing (RAAM, ADAM etc.), can anyone narrow it down a bit?

    @MikeyD @The_Capt @Bil Hardenberger

    PS - I think you are right, I'm not seeing much prior to 1987.....Still looking.  :rolleyes:

    FASCAM is another thing that falls outside the scope of CM. A FASCAM fire mission would literally take an hour to call in, it is not something that an artillery battery can just be given a map coordinate and then fire at. There are a ton of different variables that go into it. In CM it is best simulated by having a minefield already present on the battlefield and labeling it FASCAM. In fact, there is a scenario that essentially does just that, but I won't say more so I don't spoil the surprise. 

  7. 49 minutes ago, Sgt.Squarehead said:

    PS - Nobody has really mentioned TLATGMs yet.....I'm hoping there will be at least one daytime scenario where the NATO tanks will be horribly outranged too.  IMHO it is character building, like playing the Syrians in CM:SF2.  :P

    Trust me, you won’t be disappointed. 

  8. 20 minutes ago, DerKommissar said:

    Big Front 242 fan here.

    Gonna get the obvious one, out of the way:

     

    80s Cold War isn’t complete without this song. I was considering using it in the promo vid, but as it’s from 86 I decided to go with an 80s themed instrumental instead. 
     

    Still though, some future potential there. 

  9. 2 hours ago, Battlefront.com said:

    For those interested in the RDF uniform, here's a very good article I just found:

    https://www.gear-illustration.com/2020/06/14/story-about-the-rdf-combat-uniform/

    Though you should ignore then fully badged 6 color.  The jacket is legit, the badging was applied (incorrectly) by a collector.  How do I know?  The picture in the article is mine as is the jacket :D  I chuckle when I saw that.  Lots of pictures of my bathroom door floating around the Internet, that's for sure.

    Steve

    That’s really cool, I didn’t know you use bathrooms! 😁

    In all seriousness that is a really cool write up, and the uniforms look great too. 

  10. 1 hour ago, Sgt.Squarehead said:

    Ummm.....Pretty sure this is @Bil Hardenberger & @The_Capt's baby.  ;)

     

    Nothing is possible without Steve and the rest of the BFC boys. 

     

    3 hours ago, Geoff-Ludumpress said:

    Wow, big secret with lots of room for expansions.  Isn't it funny how times change, see Steve's reply circa Dec.2006 when asked why BF not doing a '1980's Fulda gap' title.

    "The other reason is that Charles and I don't have much interest in alternate history. A big clash between NATO and the Warsaw Pact didn't happen, obviously. Therefore our interest in toiling away, day after day for months, is just not there. And if Charles and I aren't psyched to do it, then it's dead right there.

    We've got enough stuff to last us the next 20 years that we're very excited to do, so why would we want to delay any of that for sokmething we're not interested in doing and will be a commercial flop? We might be crazy, but we ain't stupid. 

    Steve"

     

    FWIW I think he was spot on for 2006. But, it’s been a few years since then, and things change. 

  11. 39 minutes ago, Ryujin said:

    Thickest armor is still the turret front by far. You don't want to be taking hits to the hull (which for many tanks is were most of the ammo is as well). Ideally you don't want to sit hull down and trade shots, but scope for targets turret down if you can, pop up to hull down to engage, then move. This limits the amount of tank and time exposed while only showing the best armor, which is even more important with accurate and powerful ammo flying around. 

    At this time frame there isn't the same line up of super ammo and thermals are just coming in. The original M1 is good, but it really is a "beta" version of the M1, without the many armor upgrades and the same 105 and ammo as your M60s. Things should be more lethal than ww2, but not at shock force/black sea levels of M1s punching through anything they come across. 

    Having used the original M1/M60A3 a bunch in steel beasts, it'll be interesting to see how they perform in CM, but I expect the tank fights could easily go to either side.

    I think the big thing you'll need to get used to is DPICM (and ICM to a degree). Tanks getting wiped out by artillery is going to be a big shift and you can't just park somewhere and cover an angle safely like in WW2. 

    This is pretty much dead on. 

  12. 41 minutes ago, weapon2010 said:

    We're the same tactical basics stressed in this era as WW2? such as Hull Down, Recon, Base of Fire?

    Yes.

    1 minute ago, weapon2010 said:

    What Im saying is "Hull down " means considerbaly less when your in an M1 tank. And even if you are HD some super weapon can pick you off anyway.No?

    Thats news to the modern US Army then, because they still do berm drills and fight from hull down positions all the time and whenever possible. No one trains to fight in the open. 

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