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Posts
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Posts posted by Wiggum15
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Yeah, BTR's textures need some dirt !
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They need to do something about this, currently your squads are to quick to panic and then they bugging out of a building just to get killed because they ran into a very very stupid location.
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Great work Vein !
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Ah ok, i started with "russian-soldier-skin 1" so this was most likely the problem.
And thanks for the M1064A3 !
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Kieme, just a quick question about your tip about "Aris Dirty Faces" mod.
I did it like you told but some soldiers still have the original "plain" faces, is there a way to avoid this ?
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This implies that being inside a building in CM:BS is "safer" than being outside it, or behind it. Bugging out the back door and using the entire building for cover IS safer in most situations. It's just that the TAC-AI isn't smart enough to identify those situations when it would be suicide.
And thats the problem, i think the panic behavior needs some tweaking, especially for soldiers in buildings, they are bugging out to quickly and often just run towards (!) the enemy...
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We NEED weathering on the Russian vehicles too !
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I also started a thread about this a few days ago, there is something wrong with the panic behavior, especially when inside a building.
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I feel a strong desire to name a vehicle in my platoon "Dildo"...could get me into trouble but i cant resist...
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A well hidden BTR-70 provides overwatch...
...while a Scout team dashes over a field.
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It should be possible to issue another "Target Briefly" order, maybe while holding SHIFT or something.
So you could order 15sec fire at target one, and 45sec fire at target two for example.
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Thanks !
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So...
Select unit -> Pause 30sec -> Target Briefly 30sec -> Fast
Then they will shoot for 30sec and then move ?
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Hi !
Just a little question.
What im trying to do is this:
A Inf Team uses the "Target Briefly" command for 30sec and then uses the "Fast" command to move to another position during one WEGO turn.
I tried it but they always move first without firing a single shot.
Is this even possible to archive during one turn (Fire for 30sec then move) ?
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Thank you Kieme...cant wait to see your version of US infantry, sure they will look badass.
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Aren't triggers working for QB AI plans too ?
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Hopefully this will be fixed in 1.02 !
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Thanks
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Waiting for more barns...
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@ Vein
Do you use a mod for the russians ?
Looks like some of them wear Balaclavas.
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To make two things clear:
- I think the graphic of the CMx2 games is almost "good enough", i just dont like the low draw distance (LOD) and the overall bad performance on my system and Battlefronts attitude towards textures.
- I played a lot of ArmA and i tried to play with High-Command stuff but its not the same as playing CM, just the fact that controling the movement is a pain in the a** or that ArmA AI has some serious problems with buildings.
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So is this on the list for 1.02 ?
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You are totally right about that. I wish there was more abstraction in close comabt and infantry combat in general. That would lead to much more realistic outcomes.
You have the conga line.
You have the "single shooter kills my squad"
You have the insanely deadly automatic rifle fire
You have a TacAI that hates buildings (for some reason)
More spotting questions
in Combat Mission Black Sea
Posted
Looks like a bug, please report it.