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Wiggum15

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Posts posted by Wiggum15

  1. Wargames like Combat Mission want to be niche, thats just the truth.

    The developers fear to attract a bigger audience because this will mean more criticism and more support work.

    The players fear to become "mainstream", they dont want the Company of Heroes "kiddies" to play "their" game too.

  2. Well, you came with a snarky comment saying that we should stop discussing whatever we were discussing, and so I sarcastically asked you what you think we should be discussing. The question still stands: What do you think the topic should be?

    ...he basically said "Back to topic please", i think that was easy to figure out.

    And the topic is not ArmA vs. CM...

    @ Sulman

    I dont know, ArmA3 runs much better on my PC then CM:BS...

  3. That may be true, but the default damage model is at least semi hitpoint based and very simple.

    Thats why you can set damage (via script) to only a handful of vehicle parts and you can set the overall damage (0.0 - 1.0).

    Never saw ERA defeat a RPG HEAT warhead in ArmA, never saw damage to optics or sensors.

  4. CM is so much simpler to play.  But if you have the ambition, you can get ARMA to do about anything.

    Wait...

    CM is as simple to play as top-down tactical wargame as ArmA is as first person tactical shooter !

    ArmA is far more accessible for most people because its a...shooter..., even kids understand how to play it...run around and press to kill...

    I know you can mod ArmA into a huge buggy monster.

    I know you can do anything with the editor and mod tools...if you have the time !

    If i would want to play a platoon size fight with me as the commander on my PC (alone...no MP !) i would prefer CM over ArmA3 + mods any day !

  5. Look, I'm not saying CM is not realistic. All I'm saying is that Arma is more detailed in some aspects. If you want to go full realism in the artillery department, you can use mods in which a player needs to call in a proper fire mission, then another player on the other end of the line inputs that information into a firing computer, and then sends that information to a player manning a weapon who then fires, then the first player adjusts fire and that loop continues. That's a much deeper simulation than CM does, in which it loosely simulates artillery by playing around with some numbers behind the scene.

     

    Although CM is really good, it's not the most realistic game out there...

    So you compare a Coop Multiplayer tactical shooter with a Single Player tactical wargame ?!

    How should CM do it ?

    Have a Coop mode where one player plays the FO team while another player plays the artillery ?

    Apples and oranges i would say... :rolleyes:

     

    @ Jock Tamson

    No, the AI still sucks a** in using buildings...

  6. Thewood1, the ArmA you describe is a ArmA modded with 5+ mods and played exclusively in MP !

    Also, ArmA is still a FPS, you can play it like CM (commanding squads and vehicles while viewing the battlefield from above) but that makes not much fun, try telling a (AI) MG team to setup their MG in the second floor of a building...try it and cry...try telling a (AI) tank to drive backwards 50m and pop smoke...please try it.

  7. Yes, ArmA3 MP is pretty buggy, to get the things BlackAlpha talks about you need to install 10 or more mods, fiddle around with them ect.

    There are Radio simulation mods for ArmA, but radios and communication is simulated in CM too.
    The mods you talk about are for MP, so different players can talk with each other with real restrictions, fiddle with the frequency and stuff...but thats not the scope of CM !
    Artillery "magically falls out of the sky" ?!
    Do you know that the spotting, calling, correction is done by the AI in CM ?
    In ArmA you can play as Mortar guy or spotter yeah but all you describe only works in MP were you dont have to deal with the horrible AI and is out of scope in CM anyway...why would the CM player himselfe adjust artillery fire by using the voice chat (radio) ?? :huh:

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    Did you try Arma? That's one of the best tactical combat simulators out there. With a few mods, it's a lot more realistic than Combat Mission even.

     

     

    I would doubt that, the damage model in ArmA is hitpoint based. ArmA3 is a infantry simulator but vehicle combat is bad.

  9. I am more than happy with the graphcs. If anything they seem to have improved since CMSF although perhaps not greatly. What you get depends on things like your PC and graphics card specs. While not cheap the game ost is still a lot cheaper than the purchase of a new graphics carrd let alone a new PC

    Sorry but you completely missed my point.

  10. I dont like all the "uhh poor Battlefront" talk here.

    They sell games to people, those games are not cheap, especially when you consider that they use the same engine since 8 years now.

    That they dont care about simple things that modders like Kieme do in a few days could be considered disrespectful to their loyal customers.

  11. I've played the game, and while it reads to me as poorly optimized (i.e. it hits the CPU more heavily than it ought to), there's not a chance it's nearly as "CPU heavy" as CM is.  Unless you've profiled Arma's and CM's binaries, or know enough about game engine design to make a judgement call, and have information to the contrary.  In which case please share.

    Ok then why is the CMx2 engine still unable to use more then one CPU core ?

    Dual and Quad core CPU's are Standard since 10 years now...

  12. Again, as far as i know CMx2 only uses one CPU core !

    The AMD FX 6300 has six cores with 3,5 GHz which is good enough for most games and should be good enough for CMx2 (although single thread performance is bad).

    If you only care about CM, then get a Intel CPU with very high single thread performance.

    Your GTX 550 Ti is good enough for best quality settings in CM, if you have problems update you drivers or blame the engine.

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