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Warts 'n' all

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Posts posted by Warts 'n' all

  1. On 1/10/2020 at 11:41 AM, Falaise said:

    yes, modern agriculture has greatly changed the appearance of crops in Normandy and elsewhere.
    There were many more apple trees and the fields were smaller.
    Some find that the fields are too small in combat mission Normandy,
    I often think that they are too big, especially in the American sector.
    I added poppies in my fields of wheat and linen because I remember that there were many until the early 80s and the old people often mentioned them in their memories.

    200110123243119526.jpg

     

    200110123242394273.jpg
    For 4-5 years with the appearance of pesticide-free crops, they have reappeared

    here close Saint Lambert sur Dive

    200110123316613271.jpg

    in wheat field close Falaise

    200110123332395021.jpg

    in linen field close Chambois

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    the old ones also often evoke cornflowers
    I saw it for the first time 2 years ago in a field near Trun

    200110124612368763.jpg
    Certain explains to me that the wheat field was red and blue but I never saw it

    Did your poppy and cornflower mods ever get posted on cmmods? Or, were they just for your own use?

  2. 23 hours ago, Sgt.Squarehead said:

    Myles' original comment in the other thread was from 2016.....When was the battlepack released?

    2016 would sound about right for the release date. Being a late comer to CMx2 I still had a lot of stuff to play on Engine 2. It wasn't until the end of 2017 that I bought v.3, the Vehicle Pack, and the Battle Pack all in one go. All I can confirm is that the problems weren't introduced to the campaign with any upgrade, they've been there since the beginning sadly.

  3. On 1/19/2020 at 5:46 PM, Bulletpoint said:

    Sounds great. One more thing I was thinking about was to maybe remove the German AA units. Especially the open topped ones. They end up just sitting back at the starting line, not playing any part in the battle.

    Not with me in command they don't. I like using them for reducing buildings to rubble, a kind of hard core recon by fire.

  4. 52 minutes ago, Sgt.Squarehead said:

    That doesn't sound right to me.....Normally if mechanised/motorised troops lose their transport they are auto-deployed on foot, in the location that their (occupied) vehicle would have been placed by the designer.

    They haven't lost any transport. The infantry platoon in the 2nd mission are making their first appearance in the campaign, and I think the same applies to the company featured in the 3rd mission. You can't fit a whole platoon in one Bedford if you want a full headcount. And I don't know why the missing men aren't showing up on foot.

  5. On 1/20/2020 at 12:22 AM, Myles Keogh said:As shown by the attached thread, I reported this issue nearly four years ago.  The campaign creator acknowledged it and said he'd upload a fixed version.

    Sadly, there were other niggling issues with that campaign: a scenario in which the OOB for an infantry platoon can change every time you play it.  Sometimes it will have an attached 51mm mortar team and other times it won't.  (It was as tough scenario that I restarted several times in order to win it, but also had to restart numerous other times just to get that mortar which I found to be very important to having any chance to win.)  And another scenario that has flamethrower teams without flamethrowers.  When I saw that I threw in the towel.   That was four years ago.  Maybe those issues have been fixed in one of the patches/upgrades.

    I've now thrown in the towel on my re-run of this campaign. When I fired up the 3rd mission I encountered the missing flame thrower problem. I re-started a couple of times and eventually got my flamethrowers. But then I noticed that the pioneers were a couple of men light. And when I looked at C Company none of it's Platoons were at full strength. Either the HQ's or mortars were missing, Or they were there, but the number of riflemen had dropped.

    It has finally dawned on me why this is happening. It isn't that the OOB is changing per se. It is down to a lack of vehicles to carry your troops. There aren't enough trucks, jeeps, and carriers for your units if they are at full strength. Or put another way, not enough seats for bums.

    I don't have the skill design wise to prove this. But my hunch is that if your infantry arrived on foot they would be at full strength. 

  6. Just one thing to ask. You say that your tank "was trapped there". But you don't say for how many turns, or if you tried to "untrap it". When this kind of things happens to me I give my tanks a reverse command. They don't back off of the bridge but will reverse along the railway track at a 90 degree angle. Then at the start of the next turn I can move them forward down off of the railway embankment. It might not work on all maps, but it is something to think about for the future.

  7. 1 hour ago, BluecherForward said:

    Going back to Myles Keogh's comment earlier in this thread. Deciding not to proceed with the campaign as I suspect that the issues he identified years ago have never been addressed - too bad. I was really looking forward to playing a British campaign after not playing this game in a number of years. Is there any reason to expect that these issues could be fixed in the future?

    I haven't seen any posts from the designer Jon Sowden in a long time. He put a lot of work into the Battle Pack, just a shame that the glitches in the campaign didn't get sorted. And it would be nice if he was still around to chip in to this thread.

  8. 3 hours ago, BluecherForward said:

     

    Have to check this out, but I am betting the British did not succeed in this endeavor in the real thing. 

    I'm not sure why the campaign designer has made this mission quite so tough as he has. From what I've read although the British had to fight in the streets of Vernon, and faced some dug in forces during the river crossing. But in clearing the forest they only met scattered resistance. Also, I think at least part of this map was taken by the Worcesters.

  9. On 1/20/2020 at 4:16 AM, danfrodo said:

    AMIENS SPOILERS AHEAD:  ... but a campaign starting w a sure loss is not much fun. Oh well, there's plenty of better stuff to play in CM.  I am just unhappy at wasting so much time on this.  

    I remember from two years ago when I first tried it that every battle is tough. Although unlike some campaign you can take a few defeats without it terminating early. I think that it is the fourth battle that is a must win.

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